Gnome 1x w as a terrible terrible mess. 2x was much better, but people blasted gnome devs for the changes and dumbing down the interface.
Now people are blasting gnome devs again because I guess now gnome 2 is all of a sudden wonderful now the gnome devs are no longer working on it.
People need to cut the f-ing drama already. It isn't helping there case and I do not blame gnome devs being sensitive to 'tone' considering the massive shit they take every time they make a minor change. When people take every mention of gnome in any article on any website as a opportunity to act like children and say that the sky is falling it makes it really difficult to tell what is legit complaints and what is just people fuming with some alternate motive.
Posted Aug 5, 2012 2:44 UTC (Sun) by bojan (subscriber, #14302)
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> Now people are blasting gnome devs again because I guess now gnome 2 is all of a sudden wonderful now the gnome devs are no longer working on it.
This is completely misleading. Gnome 2 was at very high version when it was discontinued, which means that there were many iterations before it became good and mature. This actually shows that people were objective. Once the product became good, they praised it.
> People need to cut the f-ing drama already. It isn't helping there case and I do not blame gnome devs being sensitive to 'tone' considering the massive shit they take every time they make a minor change.
Minor change?
How is introduction of overview a minor change? How is complete lack of visibility a minor change? How is more cumbersome mouse/graphical UI a minor change? How is total inability to customise a minor change?
> When people take every mention of gnome in any article on any website as a opportunity to act like children and say that the sky is falling it makes it really difficult to tell what is legit complaints and what is just people fuming with some alternate motive.
Easy. Just _listen_ to _objectively_ argued complaints. Ignore the rest.
What infuriates me the most is "philosophical" nonsense regarding UI design being pushed by Gnome developers.
Example of a "philosophical" goal: minimise distraction. Sure, some people like to avoid distraction. Fine. Give them the ability to do that. Some others thrive on it. They want lots of small windows and notifications flying everywhere. They are digressive multi-taskers. So, give them _that_.
So, instead of minimal distraction "philosophy", there should be a purely functional "desired flexibility" goal. Then users would not complain. Just like they stopped by the end of Gnome 2 series, when everyone could do their tasks, while making their desktop the way they wanted it to be.
McCann: Cross Cut [the future of Nautilus]
Posted Aug 5, 2012 4:36 UTC (Sun) by drag (subscriber, #31333)
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> Easy. Just _listen_ to _objectively_ argued complaints. Ignore the rest.
So when the Gnome Devs attempt to do that by telling people to stick to technical issues in bugtracks and filter blog posts don't go around accusing them of purposely filtering input to create some sort of isolation bubble of positive feedback.
McCann: Cross Cut [the future of Nautilus]
Posted Aug 5, 2012 4:52 UTC (Sun) by bojan (subscriber, #14302)
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I think you may have confused a few posters here. I never accused anyone of doing that.
However, I do think that many Gnome developers do not accept or listen to valid, objective and constructive criticism of real usability issues they introduced in version 3.
McCann: Cross Cut [the future of Nautilus]
Posted Aug 7, 2012 16:56 UTC (Tue) by walters (subscriber, #7396)
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The feedback cycle is pretty broken, for sure; in multiple ways. It's often hard to extract signal from noise, and in the end, not everyone can be happy.
The most important thing, cheesy as it sounds, is just to try to stay constructive.
McCann: Cross Cut [the future of Nautilus]
Posted Aug 6, 2012 16:02 UTC (Mon) by tjc (subscriber, #137)
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> Gnome 1x w as a terrible terrible mess.
I'm not sure what you mean. Releases prior to 1.0.53 were unstable, to the point of being unusable, but it worked well enough after that.
From a design standpoint it was a bit incohesive, but I prefer that to what came after.