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Romanick: The zombies cometh...

In his blog, Ian Romanick writes about a recent visit to Valve by Intel graphics engineers. They went to assist in making the "Left 4 Dead 2" game work well with Intel hardware and drivers. "The funny thing is Valve guys say the same thing about drivers. There were a couple times where we felt like they were trying to convince us that open source drivers are a good idea. We had to remind them that they were preaching to the choir. :) Their problem with closed drivers (on all platforms) is that it's such a blackbox that they have to play guess-and-check games. There's no way for them to know how changing a particular setting will affect the performance. If performance gets worse, they have no way to know why. If they can see where time is going in the driver, they can make much more educated guesses."
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Romanick: The zombies cometh...

Posted Jul 23, 2012 22:06 UTC (Mon) by Kit (guest, #55925) [Link]

This is certainly good news. Even if Valve's efforts to expand into Linux aren't followed through, at the very least we're already getting improvements to the graphics stack at the lowest levels. Hopefully this won't be the only team to visit them- it would be especially interesting if Valve works any with the Nouveau developers (even more interesting would be how nVidia reacts privately to that!).

Romanick: The zombies cometh...

Posted Jul 23, 2012 22:34 UTC (Mon) by slashdot (guest, #22014) [Link]

What Intel should do is get off their lazy asses and start producing $100-$500+ discrete GPUs (preferably connected via QuickPath and not PCIe) better than the AMD and nVidia ones, and provide the same documentation, support and architectural stability they provide for their x86 CPUs.

Given their leadership in CPU performance and in silicon manufacturing, employment of top engineers, ownership of two highly related product lines (their crappy integrated GPUs, and Larrabee/MIC/Xeon Phi), and having 10x the capitalization of nVidia and AMD combined, they should be able to easily lead the "decent GPU" market as well, so no clue what the heck they are doing.

I mean, it's hard to imagine how one could be better positioned to enter that market.

There's the risk of ending up with a company monopolizing both the CPU and GPU markets, but at least it would be one that releases full documentation of their hardware (except for microcode format), and contributes to the relevant open source projects.

Romanick: The zombies cometh...

Posted Jul 23, 2012 22:53 UTC (Mon) by felixfix (subscriber, #242) [Link]

I suspect Intel is a bit skittish about that monopoly part of the idea, having been thru the government wringer before.

They may also think it more worthwhile to be neutral in the GPU wars, as Google is (used to be?) in the Android hardware arena.

Romanick: The zombies cometh...

Posted Jul 23, 2012 23:29 UTC (Mon) by AndreE (subscriber, #60148) [Link]

Except of course that their two "highly related" product lines are barely related to the high performance offerings offered by NVidia and AMD. Larabee was a colossal waste of time and money, which also showed that graphics performance is a specialised problem that needs more than a few parrallelized general-purpose CPU cores for the task.

Yeah, Intel probably has the money to attack the space head on, but it certainly won't be "easy" as you so glibly claim. AMD and NVidia also have great engineers and a wealth of experience in producing such hardware.

Intel's energies (and money) are better spent trying to gain a foothold in the mobile space.

Romanick: The zombies cometh...

Posted Jul 25, 2012 0:32 UTC (Wed) by Trelane (subscriber, #56877) [Link]

> Larabee was a colossal waste of time and money, which also showed that graphics performance is a specialised problem that needs more than a few parrallelized general-purpose CPU cores for the task.

http://en.m.wikipedia.org/wiki/Intel_MIC

Romanick: The zombies cometh...

Posted Jul 26, 2012 16:32 UTC (Thu) by gmaxwell (subscriber, #30048) [Link]

Which continues to be a product you can't buy, much to the disappointment of many who have problems which would be well suited to it.

As far as I can tell MIC is primarily vaporware that exists to discourage parties from investing in the development to port applications to CUDA, "If we wait a bit, we can use MIC and have a reduced porting risk/reward curve". Even if not, it's still premature to call it evidence of success.

Romanick: The zombies cometh...

Posted Jul 30, 2012 23:19 UTC (Mon) by Trelane (subscriber, #56877) [Link]

> it's still premature to call it evidence of success.

Sure, but OP was claiming,

> Larabee was a colossal waste of time and money, which also showed that graphics performance is a specialised problem that needs more than a few parrallelized general-purpose CPU cores for the task.

Which is equally untrue. Reality is much more interesting.

Romanick: The zombies cometh...

Posted Jul 26, 2012 8:07 UTC (Thu) by russell (subscriber, #10458) [Link]

Graphics would be an excellent move for Intel. Why let nVidia, et al, use that lucrative market to bank roll themselves into adjacent markets. Intel should strangle that cash cow before it's too late.

Romanick: The zombies cometh...

Posted Jul 24, 2012 5:46 UTC (Tue) by josh (subscriber, #17465) [Link]

Intel provides full GPU documentation: http://intellinuxgraphics.org/documentation.html

And as for making discrete graphics, why? More powerful graphics, sure, but why bother making them discrete? Integrated actually provides *more* opportunities for optimization, and sharing memory between the CPU and GPU provides significant advantages, such as zero-copy transfers between the two.

Romanick: The zombies cometh...

Posted Jul 24, 2012 5:56 UTC (Tue) by JoeBuck (subscriber, #2330) [Link]

Exactly. It takes a lot of power to drive high-speed signals off-chip, and it's easy to put more cores on a single die than you know what to do with. Discrete GPUs are going away, which leaves nVidia with a big problem.

Romanick: The zombies cometh...

Posted Jul 24, 2012 6:07 UTC (Tue) by slashdot (guest, #22014) [Link]

By "discrete" I actually meant "as powerful and big as the Radeon and GeForce chips".

If they can do that by putting it on the CPU die or package, that's even better, but it seems unlikely.

I think a high-performance GPU operating as a cache-coherent NUMA node connected by QuickPath/HyperTransport is a more realistic goal, and that would be almost as good as on-die.

Romanick: The zombies cometh...

Posted Jul 24, 2012 6:34 UTC (Tue) by kragil (subscriber, #34373) [Link]

Intel is certainly trying, but ATI and Nvidia have a big headstart. John Carmack (of Doom fame) said that Intel chips will eventually have really good performance for games. He had a good reason, but I can't find that interview anymore. So maybe in 2014 AMD won't rule the integrated gfx marked anymore (with regard to performance)

And just for the record: Intel did discrete graphics once, AND THEY SUCKED BIGTIME. http://en.wikipedia.org/wiki/Intel740

Romanick: The zombies cometh...

Posted Jul 24, 2012 17:20 UTC (Tue) by bhassel (subscriber, #68210) [Link]

Might be this interview? http://www.pcper.com/reviews/Editorial/John-Carmack-Inter...

John Carmack:
> "I have high hopes that because it is all integrated memory, Intel will be able to lead the way with surfacing and direct access. That will give them the opportunity to sometimes take console developers who are used to this lower level access and maybe have something -shock of shocks- run better on Intel’s Integrated Graphics part than the much more expensive NVIDIA or AMD card that has all the layers of driver overhead. "

Romanick: The zombies cometh...

Posted Jul 24, 2012 7:58 UTC (Tue) by drag (subscriber, #31333) [Link]

I don't really see much of a point for Intel doing anything other then integrated graphics. They already have well over 80% of the market wrapped up in terms of graphics chips.

As integrated graphics push up into mid-range discrete graphics card performance then that will eliminates the majority of what is left of the discrete market sales.

Romanick: The zombies cometh...

Posted Jul 24, 2012 8:38 UTC (Tue) by epa (subscriber, #39769) [Link]

Yes, I wonder about the yield on their Core CPUs with integrated graphics, and whether the ones where the CPU part is defective but the GPU is okay might be cheaply stuck onto a PCI Express card with some RAM and driven with essentially the same drivers they have now.

Romanick: The zombies cometh...

Posted Jul 27, 2012 4:34 UTC (Fri) by BenHutchings (subscriber, #37955) [Link]

While it would theoretically be possible to design the chip that way, I very much doubt that it would be worth the effort. Current Intel IGPs are not real PCIe endpoints (notice how they don't work with PCI IOMMUs). They would need to have that functionality added as a strap option, and the chip's PCIe link would need to be switchable between the internal root complex (CPU mode) and the IGP (discrete GPU mode). And then, why would anyone buy it anyway?

Intel graphics - it's the SW not the HW

Posted Jul 25, 2012 13:16 UTC (Wed) by pflugstad (subscriber, #224) [Link]

So, I think the thing everyone seems to forget about graphics hardware is that a HUGE part of performance and features is based on the software stack they have running over the top of them. And these software stacks are extremely complex, including things like sophisticated memory management and JIT compilers for shaders.

NVidia and AMD have been evolving their software for probably over a decade now. They support multiple versions of both DirectX and OpenGL, all on the same basic hardware.

Intel on the other hand, doesn't have any of that software (that I'm aware of). They are essentially open sourcing their hardware and pushing the development of the open source software stack (Mesa, Gallium/LLVM, etc) as the preferred software solution for their hardware (at least on Linux).

So, while I expect Intel could build a piece of hardware that performs better at a hardware level than AMD/Nvidia could, by dint of their process superiority, the software side of things is still several (3-5?) years behind. As a result, they'd probably still lag behind significantly in performance. And all the spiffy hardware in the world won't fix that.

Intel graphics - it's the SW not the HW

Posted Jul 25, 2012 13:29 UTC (Wed) by Cyberax (✭ supporter ✭, #52523) [Link]

Intel doesn't use Gallium3D or LLVM. They're developing shader compiler essentially from scratch.

Intel graphics - it's the SW not the HW

Posted Jul 25, 2012 13:41 UTC (Wed) by gioele (subscriber, #61675) [Link]

> Intel doesn't use Gallium3D or LLVM. They're developing shader compiler essentially from scratch.

Ah, irony. The biggest open source contributor to the graphic subsystem and the one with the most updated drivers is developing against the older (hopefully one day deprecated) graphic stack.

Intel graphics - it's the SW not the HW

Posted Jul 25, 2012 20:10 UTC (Wed) by pflugstad (subscriber, #224) [Link]

> Intel doesn't use Gallium3D or LLVM. They're developing shader compiler essentially from scratch.

Which makes my point even more valid. The SW stack running over the top of the Intel hardware is basically 3-5 years (at least) behind Nvidia/AMD. So regardless of how good a graphics card Intel actually does make, the SW is just not there to support it.

Intel graphics - it's the SW not the HW

Posted Jul 25, 2012 20:55 UTC (Wed) by Cyberax (✭ supporter ✭, #52523) [Link]

That's not entirely correct. Intel was the main driving force behind the push to OpenGL 3 compatibility. They've started the shader compiler rewrite, this compiler is actually shared between the "classic" Mesa and Gallium3D.

So the situation is much more nuanced and complex than you think :)

Intel graphics - it's the SW not the HW

Posted Jul 28, 2012 16:43 UTC (Sat) by Jonno (subscriber, #49613) [Link]

> The SW stack running over the top of the Intel hardware is basically 3-5 years (at least) behind Nvidia/AMD.

Actually, Intel uses a stack with an older *base* than AMD/Nouveau, but the Intel stack is still way more *polished*, and therefore currently offers better hw utilization than the AMD and Nouveau drivers. Of course, the Intel hw is so much slower than AMD and Nvidia hw, that they still loose all benchmarks, despite their better drivers.

However, this gap in polish is slowly shrinking as Gallium improves, and all new mesa state trackers (ie OpenVG, OpenCL, d3d1x, xorg, vdpau, etc) requires way more work to implement in Intel drivers, so sooner or later Intel will have to switch to Gallium if they want to keep up...

Yay for open source drivers

Posted Jul 24, 2012 2:52 UTC (Tue) by bjacob (subscriber, #58566) [Link]

Working on WebGL at Mozilla, I can second that open source drivers are inherently much more developer-friendly than closed-source ones. Any driver will crash, and work-arounds will have to be found, and open source drivers give right away two large advantages: 1) good stack traces 2) the possibility to look at the code.

I'd also like to add that open source drivers are the ones that have seen the most rapid quality improvements in the recent past. All the significant bugs we file against drivers @freedesktop.org get fixed within a few months and due to the quick distro updates, bugs don't stay around in the wild forever like they do on other platforms. That's why desktop Linux is now the platform where we see the highest WebGL initialization (blacklist) success rates, above 70%. This is in sharp contrast with the situation just two years ago when the idea of running WebGL on open source drivers was unrealistic.

Yay for open source drivers

Posted Jul 24, 2012 3:05 UTC (Tue) by scientes (guest, #83068) [Link]

and the non-free drivers like fglrx even get selectively blacklisted for security-eyebrow-wondering (and no easy way to know) crashes....

Yay for open source drivers

Posted Jul 24, 2012 3:06 UTC (Tue) by scientes (guest, #83068) [Link]

* this is with 2.6.32 + firefox + fglrx

Yay for open source drivers

Posted Jul 24, 2012 8:00 UTC (Tue) by drag (subscriber, #31333) [Link]

I have no idea why people still insist on punishing themselves with the catalyst drives. Sure they look better in benchmarks then the open source drivers, but in every other aspect they are easily the worst possible video drivers available for Linux. VERY EASILY THE WORST. Terrible stability and terrible application compatibility.

fglrx needs to burn at the stake.

Yay for open source drivers

Posted Jul 24, 2012 9:29 UTC (Tue) by moltonel (guest, #45207) [Link]

As long as you're not doing any demanding 3D (games), you're fine. But sadly for some titles, the 30x speed difference makes the free drivers a no-go. I learned this the hard way when trying to play Skyrim and grudgingly had to switch to fglrx.

It would be great if changing between the two drivers didn't involve as much config file changes and a reboot (module unload doesn't seem to be enough). That way I'd use the free drivers most of the time, and only switch to catalyst when the need to swing a beautifully-rendered magical axe arises.

Yay for open source drivers

Posted Jul 24, 2012 9:43 UTC (Tue) by gidoca (subscriber, #62438) [Link]

Even better would be if we could have both the free and non-free driver loaded simultaneously and just use either libGL implementation selectively. One can always dream…

Yay for open source drivers

Posted Jul 24, 2012 9:53 UTC (Tue) by drag (subscriber, #31333) [Link]

That sounds more like a nightmare.

Yay for open source drivers

Posted Jul 25, 2012 15:52 UTC (Wed) by Cato (subscriber, #7643) [Link]

At least in the Windows world, there are ways to run discrete + integrated GPUs at the same time, with some software that effectively virtualises them. The idea is to use integrated GPU most of the time, and fire up the discrete GPU only when there's a demanding 3D game or other application.

http://www.anandtech.com/show/4199/lucids-virtu-enables-s... - one example, I think MacOS X does something similar.

Yay for open source drivers

Posted Jul 24, 2012 9:55 UTC (Tue) by drag (subscriber, #31333) [Link]

> As long as you're not doing any demanding 3D (games), you're fine. But sadly for some titles, the 30x speed difference makes the free drivers a no-go. I learned this the hard way when trying to play Skyrim and grudgingly had to switch to fglrx.

If I need to run fglrx to run games then I am not running those games.

Destroying my Linux desktop for the sake of a video game is a no-go. I need my system for more serious things.

Yay for open source drivers

Posted Jul 24, 2012 14:59 UTC (Tue) by nye (guest, #51576) [Link]

Why waste money on powerful discrete graphics hardware if you don't need the power it provides?

If you don't need a powerful GPU, it makes much more sense to stick with some properly-supported Intel GPU than to pay extra for a load of silicon which you then proceed not to use - especially since buying it sends a (financial) signal that the status quo is just fine.

(I'm guessing that in many cases the answer is dual-booting)

Yay for open source drivers

Posted Jul 24, 2012 15:28 UTC (Tue) by drag (subscriber, #31333) [Link]

> Why waste money on powerful discrete graphics hardware if you don't need the power it provides?

The answer is to use open source drivers. I have found that depending on what I am doing I can actually get better or on par performance with anything from catalyst drivers.

Yay for open source drivers

Posted Jul 24, 2012 16:06 UTC (Tue) by nye (guest, #51576) [Link]

>The answer is to use open source drivers. I have found that depending on what I am doing I can actually get better or on par performance with anything from catalyst drivers.

Ah, so you're saying that the cited speed reduction is actually only applicable to certain operations which you happen not to need, and in other cases you're able to use the device to its potential?

(I don't have any first-hand experience of these drivers; I'm just working on the basis that I keep reading complaints about the speed of the OSS drivers)

Yay for open source drivers

Posted Jul 24, 2012 16:58 UTC (Tue) by drag (subscriber, #31333) [Link]

> Ah, so you're saying that the cited speed reduction is actually only applicable to certain operations which you happen not to need, and in other cases you're able to use the device to its potential?

Fglrx have optimized code paths for specific usage patterns from specific gaming engines. If you are looking at benchmarks were you are dealing with older popular proprietary gaming engines then the catalyst drivers will have very significant performance advantages over the open source drivers. It would not be unusual to see performance advantages as more then 3:1.

On engines that fglrx was not optimized for then you won't see anything like that. They will generally still be faster, but there are times when OSS driver will beat the newer one.

In general day-to-day usage the open source drivers are superior on all counts. Gnome-shell works fine. Crashes are rear. Compatibility with games and applications are superior.

> (I don't have any first-hand experience of these drivers; I'm just working on the basis that I keep reading complaints about the speed of the OSS drivers)

I really don't understand it, but I guess unless people are running something that looks good in benchmarks then they not as much of a man or something like that. Then there is a intense sense of unjustified self entitlement.

There is a very loud contingent of users that have the belief that they bitch hard enough and loud enough about AMD and abuse AMD employees every time they say something on the internet then AMD will break down and be forced to make perfect drivers for them. They see that Nvidia has fast drivers that are fairly stable and don't understand why AMD can't be the same way.

Yay for open source drivers

Posted Jul 24, 2012 17:30 UTC (Tue) by Cyberax (✭ supporter ✭, #52523) [Link]

That's wrong. Fglrx _is_ faster because it's much MUCH more sophisticated than open source drivers. Oh, and fglrx also supports OpenGL 4.x, while Mesa is still stuck at OpenGL 3.0 (it might get to OpenGL 3.3 by the end of the year).

Phoronix regularly compares fglrx against the open source drivers. Fglrx almost always wins on rather generic benchmarks.

Yay for open source drivers

Posted Jul 24, 2012 17:52 UTC (Tue) by drag (subscriber, #31333) [Link]

No it's right because I've actually used it and compared it on my own machine.

Not only did fglrx crash more often, was a pain in the ass to install, it broke my desktop, and performance of starcraft in wine was miserable. Graphic glitches and poor performance. OSS worked much better.

IMHO; if you are planning on running proprietary drivers to get good performance you are a moron if you buy AMD.

I run AMD because I want open source drivers and something that is faster then Intel.

Yay for open source drivers

Posted Jul 24, 2012 19:53 UTC (Tue) by Cyberax (✭ supporter ✭, #52523) [Link]

I actually worked with a company running fglrx on Linux desktops. They had (and still have) a constant stream of complaints about bugs and glitches and general instability.

Yet they persist because OpenSource drivers are not yet up to speed with the proprietary ones. It's not uncommon to have 2-10 times speed difference between them.

Yay for open source drivers

Posted Jul 24, 2012 20:08 UTC (Tue) by drag (subscriber, #31333) [Link]

Yeah. Unfortunately it's a bad situation.

If it was up to me AMD would drop catalyst altogether and pool their effort into the OSS drivers.

But I understand that isn't going to happen because they need to maintain competitive performance with Nvidia for the people that use it on professional graphical workstations. It simply will take too long for OSS drivers to catch up.

Yay for open source drivers

Posted Jul 27, 2012 13:41 UTC (Fri) by Wol (guest, #4433) [Link]

AMD should licence all their code in the drivers as BSD or GPL or whatever, and then sort out with their suppliers to supply the drivers under NDA.

I would have thought there would be a decent number of developers - either true open source guys, or games company guys like here, who would be prepared to sign the NDA and then (because the AMD code wouldn't be covered by the NDA) leak code or design into the Open Source drivers.

And just in case anyone misunderstands me, what I'm suggesting is perfectly legit - developers can get hold of the driver source under NDA (to protect AMD's suppliers) but can't release THAT source on. They're free to release on any AMD code, or read the drivers to find out what they actually do (and then re-implement it as free code).

Cheers,
Wol

Yay for open source drivers

Posted Jul 24, 2012 18:41 UTC (Tue) by rahvin (subscriber, #16953) [Link]

It's not just older games. The example cited above (Skyrim) is about 6 months old. Linux is still catching up to years of optimizations in a very specific usage pattern. Look at it this way, hardware accelerated 3D gaming on Windows has been around since about the first voodoo chipset in 1997ish. That gives roughly 15 years head start in figuring out (and tailoring hardware) to Windows to more optimize code paths and drivers for the specific work loads on these systems. It's also possible that windows bugs are addressed directly in hardware making it even harder to optimize free drivers to this moving target.

You are also dealing with the situation that because of contractual relationships AMD and Intel have failed to divulge information about the hardware (the Digital rights management code paths, etc).

It going to take time for Linux drivers to catch up and optimize for code paths that have dominated on other platforms. I personally don't understand why everyone expects Linux to catch up to Windows 15 year head start in a year or two (I totally agree that blaming AMD is just wrong). Even if driver development is going twice as fast its going to take half a decade to catch up (and that's if Windows is standing still, which it's not).

Until there is a real drive by manufacturers and game developers to target Linux this is race that Linux will have a hard time winning. That's why what Valve is doing is so interesting. If they successfully bring a Steam console to market running Linux the community will have its first major commercial effort (where hardware and software companies are interested in full optimizations) to improve gaming on Linux. Not only that but such a console could drive Linux adoption.

Yay for open source drivers

Posted Jul 24, 2012 21:13 UTC (Tue) by raven667 (subscriber, #5198) [Link]

I'm not sure I agree with some of the premises of your argument, 3D on Linux has been around just as long as on Windows if not longer and has been the same amount of time to work on it so there is no head start. There have also been several generations of hardware and software in that time frame. I'm not sure your comparisons here are of equivalent things.

Yay for open source drivers

Posted Jul 24, 2012 22:41 UTC (Tue) by Cyberax (✭ supporter ✭, #52523) [Link]

Linux has hardly been used as a gaming platform. As a result, Linux drivers had stagnated for too long. NVidia and ATI were only interested in high-end CAD workstation markets, certainly not in Linux gaming.

With open source drivers it's even worse. For example, DRM2 and KMS were introduced after Windows Vista came out with its new driver model and DirectX10. Mesa has achieved OpenGL3 compliance only earlier this year.

Yay for open source drivers

Posted Jul 24, 2012 22:26 UTC (Tue) by dlang (✭ supporter ✭, #313) [Link]

> Why waste money on powerful discrete graphics hardware if you don't need the power it provides?

because you can't buy a not-powerful discrete graphics hardware options?

The only on-board option that has full open support is a subset of what Intel offers, and unless you are going to buy an Intel motherboard and CPU, you can't use it.

Yay for open source drivers

Posted Jul 25, 2012 7:54 UTC (Wed) by jezuch (subscriber, #52988) [Link]

> because you can't buy a not-powerful discrete graphics hardware options?

I'm not sure that's true. I have a Radeon card (HD 5450, I think) which I bought specifically because it has passive cooling - and was cheap. I wouldn't call anything with passive cooling "powerful", although it's definitely much more powerful than the crappy IGP I have on my (several years old) motherboard. I still have to objectively determine its performance though, and that's why I'm not sure :)

Yay for open source drivers

Posted Jul 25, 2012 18:52 UTC (Wed) by dlang (✭ supporter ✭, #313) [Link]

but if you are buying a Radeon card at all you are being defined as someone buying a "powerful discrete graphics card" that runs so much better with the proprietary drivers that there's no point in having such a powerful card and then wasting it's power

(end of sarcasam)

Yay for open source drivers

Posted Jul 26, 2012 13:20 UTC (Thu) by nye (guest, #51576) [Link]

No need to be a dick about it.

Yay for open source drivers

Posted Jul 27, 2012 7:59 UTC (Fri) by jezuch (subscriber, #52988) [Link]

> but if you are buying a Radeon card at all you are being defined as someone buying a "powerful discrete graphics card"

Well, some people forget that the graphics card manufacturers have an entire lineup of cards, from the very-low-end to extreme-enthusiast-high-end. This particular chip is (I think?) marketed as an HTPC thing that is good for decoding video but not much else. It works well enough for its stated purpose on my Debian system with free drivers, and I'm never going back to fglrx.

Yay for open source drivers

Posted Jul 27, 2012 8:02 UTC (Fri) by dlang (✭ supporter ✭, #313) [Link]

you missed the sarcasm in my reply, I should have made it clearer.

In some people's view (and I believe in the view of the poster a few levels up who asked the question), anyone buying a separate card for their machine is by definition buying a 'performance' option

Yay for open source drivers

Posted Jul 27, 2012 12:27 UTC (Fri) by jezuch (subscriber, #52988) [Link]

> you missed the sarcasm in my reply, I should have made it clearer.

Actually I didn't as it was very explicit ;)

Yay for open source drivers

Posted Jul 25, 2012 10:01 UTC (Wed) by etienne (subscriber, #25256) [Link]

> Why waste money on powerful discrete graphics hardware if you don't need the power it provides?

I also do not use any graphic animations/mathematically described screen, so totally agree.
<OffTopic>
What I really need, instead of a graphic card where its processors could be used for other non graphic tasks, is some kind of (free and open) programmable logic with a well designed interface to memory, I/O, PCIe, memory caches...
Programmable logic is these days quite a few order of magnitude quicker than processors, and a kind of well though standard would enable "state machines" sub-systems with their own DMAs to talk to video, main memory bypassing cache, SATA disks, PCIe, USB, so that the processor is not slowed down by boring tasks like waiting for hardware to be ready, or transferring/comparing massive amount of data in between subsystems.
For instance, I would use such a system to implement RAID on top of IDE (no even need of AHCI) so that the disk data is not sent twice by the processor to two different devices, and the disk data is compared by the state machine (after both reads have finished) to indicate a RAID corruption without wasting CPU time.
Also, small modifications of interfaces (thinking now of USB/ethernet) would be handled by changing the USB/ethernet state machine, but kernel interfaces would be so simple the software would not need to change.
</OffTopic>

Yay for open source drivers

Posted Jul 24, 2012 12:42 UTC (Tue) by ballombe (subscriber, #9523) [Link]

Do not waste time with the fglrx drivers: in 6 months, the new version will stop supporting your card anyway, so why bother... Another advantage of open source drivers.

Yay for open source drivers

Posted Jul 24, 2012 15:57 UTC (Tue) by moltonel (guest, #45207) [Link]

I'm all for free drivers. My systems are as free as possible. I keep an up-to-date graphics stack and rport bugs. I voted "AMD" with my wallet because they behave better than Nvidia (Intel GPUs don't provide enough power, even though the one integrated in my i7 CPU is very niffty). I've resisted reinstalling fglrx for a long time. But for this particular use-case, the free drivers are simply not an option.

So if fglrx drops support for my card tomorrow, I won't be able to play that game (and many others) anymore (or rather, I'll boot into an old kernel/distro, which is still better than booting into Windows). Cool that I got to play for a while, I guess ? What I'm actually hoping is that the free drivers will have caught up by then, but in the meantime I dont fancy restricting myself to low-spec games only.

Yay for open source drivers

Posted Jul 24, 2012 12:33 UTC (Tue) by bjacob (subscriber, #58566) [Link]

Indeed, FGLRX on the specific 2.6.32 version of the Linux kernel is blacklisted for possibly security-sensitive crashes. This is https://bugzilla.mozilla.org/show_bug.cgi?id=724640 . As the drivers are closed source, it's very hard for us to assess how security-critical this kind of driver crash is, so we have to be slightly paranoid.

That being, said, to stop the FGLRX-bashing below: the most recent versions of the FGLRX drivers (since a few months) on very recent Linux kernels work very well (pass almost all WebGL conformance tests, no crashes anymore).

Romanick: The zombies cometh...

Posted Jul 24, 2012 17:09 UTC (Tue) by Lovechild (guest, #3592) [Link]

It is really nice to see that Valve are realising the value of open source drivers, hopefully it will translate into them adopting an ID Software like policy of releasing old versions of their Source engine long term.

Regardless, I am happy to see that Valve are investing in Linux and finding the experience pleasant. I hope that Steam on Linux will prove to be a big success for them.

Romanick: The zombies cometh...

Posted Jul 25, 2012 10:40 UTC (Wed) by boniek (guest, #45061) [Link]

I bought L4D2 on summer sale specifically because it is going ported to linux - free market voting (with my vallet) ;)

Romanick: The zombies cometh...

Posted Jul 25, 2012 16:02 UTC (Wed) by Cato (subscriber, #7643) [Link]

L4D2 is an extraordinarily good game, and Valve is an amazing company - the closest cultural fit I can imagine to Linux, for a company that (of course) sells proprietary software and uses DRM. Most of Valve's other games are recognised leaders too (e.g. Half-Life reinvented the first person shooter) and they already support Mac to some degree.

See http://boingboing.net/2012/04/22/valve-employee-manual-de... for their employee handbook - essentially there are no managers, for a start.

Not sure whether this will mean Linux getting a lot of Windows games, but it's a good start, and a Linux-based Steam console would be great.

PC games (i.e. Windows/Mac currently) are much more open to modding (extensions, new maps, etc) than console games, so there's hope that a Steam console would be more open and PC-like (above the Linux core) than the Xbox/PS3/Wii.

Romanick: The zombies cometh...

Posted Jul 26, 2012 2:53 UTC (Thu) by wesmo (guest, #50706) [Link]

Recent Gabe Newell interview... (from http://venturebeat.com/2012/07/25/valves-gabe-newell-talks/)

"When you look at the other questions: Why are we looking at wearable computers? Why did we hire Jerry Ellsworth? Why do we have people working on Linux? That’s the second part of the problem. In order for this innovation to happen, a bunch of things that haven’t been happening on closed platforms have to occur and continue to occur. Valve wouldn’t exist if it weren’t for the PC. Id Software, Epic, Zynga, Facebook, and Google wouldn’t have existed without the openness of the platform. I think there’s a strong temptation to close the platform. If people look at what they can accomplish when they can limit competitors’ access to their platform, they say, “Wow, that’s really exciting.” Even some of the people who have open platforms, like Microsoft, get really excited by the idea that Netflix has to pay them rent in order to be on the Internet.

That’s not how we got here, and I don’t think that’s a very attractive future. So we’re looking at the platform, and up until now we’ve been a free rider. We’ve been able to benefit from everything that’s gone into the PC and the Internet. Now we have to start finding ways that we can continue to make sure there are open platforms. So that involves a couple of different things.

One, we’re trying to make sure that Linux thrives. Our perception is that one of the big problems holding Linux back is the absence of games. I think that a lot of people — in their thinking about platforms — don’t realize how critical games are as a consumer driver of purchases and usage. So we’re going to continue working with the Linux distribution guys, shipping Steam, shipping our games, and making it as easy as possible for anybody who’s engaged with us — putting their games on Steam and getting those running on Linux, as well. It’s a hedging strategy.

I think that Windows 8 is kind of a catastrophe for everybody in the PC space. I think that we’re going to lose some of the top-tier PC [original equipment manufacturers]. They’ll exit the market. I think margins are going to be destroyed for a bunch of people. If that’s true, it’s going to be a good idea to have alternatives to hedge against that eventuality. "

Romanick: The zombies cometh...

Posted Jul 27, 2012 7:53 UTC (Fri) by jezuch (subscriber, #52988) [Link]

> One, we’re trying to make sure that Linux thrives.

I think this is an extremely exciting statement. Yes, they may be a proprietary software company, but they're a powerful ally. And maybe one day they'll see the light of open development as well ;)

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