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Valve: Steam’d Penguins

Valve: Steam’d Penguins

Posted Jul 19, 2012 11:05 UTC (Thu) by Cyberax (✭ supporter ✭, #52523)
In reply to: Valve: Steam’d Penguins by daniel
Parent article: Valve: Steam’d Penguins

> Arg, you have got to be kidding. Avoiding pointers as much as possible through the use of integer handles is a huge advantage for OpenGL in terms of, for example, avoiding segfaults and being able to debug easily
LOL. Cause getting mysterious GL errors is SO much better.

Oh, have I mentioned that GL handles are only 32-bit?

>The mutable object thing... that's a big meh for me. So... a texture handle goes through a table in the driver and can therefore refer to any kind of supported texture? Big deal.
Yup, just a little nice performance-killer. Nothing big.

And you'll get a special effects Oscar if you try to modify an object while it is being used by a shader.


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