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Devs without users are no good

Devs without users are no good

Posted Jul 15, 2012 14:43 UTC (Sun) by man_ls (subscriber, #15091)
In reply to: No user value by Cyberax
Parent article: Bergius: The Dreams of the MeeGo Diaspora

Ideally you should keep both users and developers happy; but if in doubt, always please your userbase first. I submit Sony PlayStation as an (anecdotal, second-hand) example: even if their dev tools have sucked for a long time, it was not until their users were really unhappy about upgrades that users started leaving the platform.


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Devs without users are no good

Posted Jul 15, 2012 15:02 UTC (Sun) by Cyberax (✭ supporter ✭, #52523) [Link]

Actually, PS3 is a good example. It took a couple of years for decent games to appear on PS3. That's why PS3 sales were initially growing very slowly.

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