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No user value

No user value

Posted Jul 15, 2012 14:26 UTC (Sun) by man_ls (subscriber, #15091)
In reply to: Bergius: The Dreams of the MeeGo Diaspora by Cyberax
Parent article: Bergius: The Dreams of the MeeGo Diaspora

Mandatory Spolsky reference of the day: Things You Should Never Do, Part I. Solid advice. Developers might be happier, but users did not care one bit about graphical toolkit or package management.


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No user value

Posted Jul 15, 2012 14:36 UTC (Sun) by Cyberax (✭ supporter ✭, #52523) [Link]

Yet without developers there won't be good programs. So you have to keep developers at least somewhat happy.

Microsoft understands this ("Developers, developers, developers, developers!") and provides nice tools for their platform.

Devs without users are no good

Posted Jul 15, 2012 14:43 UTC (Sun) by man_ls (subscriber, #15091) [Link]

Ideally you should keep both users and developers happy; but if in doubt, always please your userbase first. I submit Sony PlayStation as an (anecdotal, second-hand) example: even if their dev tools have sucked for a long time, it was not until their users were really unhappy about upgrades that users started leaving the platform.

Devs without users are no good

Posted Jul 15, 2012 15:02 UTC (Sun) by Cyberax (✭ supporter ✭, #52523) [Link]

Actually, PS3 is a good example. It took a couple of years for decent games to appear on PS3. That's why PS3 sales were initially growing very slowly.

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