Re: [PATCH 00/36] AArch64 Linux kernel port
[Posted July 10, 2012 by corbet]
| From: |
| Jon Masters <jcm-AT-redhat.com> |
| To: |
| Arnd Bergmann <arnd-AT-arndb.de> |
| Subject: |
| Re: [PATCH 00/36] AArch64 Linux kernel port |
| Date: |
| Sun, 08 Jul 2012 03:54:01 -0400 |
| Message-ID: |
| <4FF93C99.80203@redhat.com> |
| Cc: |
| Olof Johansson <olof-AT-lixom.net>,
Catalin Marinas <catalin.marinas-AT-arm.com>,
linux-kernel-AT-vger.kernel.org |
| Archive-link: |
| Article, Thread
|
On 07/07/2012 03:27 PM, Arnd Bergmann wrote:
> On Saturday 07 July 2012, Olof Johansson wrote:
>
>>> ARM introduced AArch64 as part of the ARMv8 architecture
>>
>> With the risk of bikeshedding here, but I find the name awkward. How
>> about just naming the arch port arm64 instead? It's considerably more
>> descriptive in the context of the kernel. For reference, we didn't
>> name ppc64, nor powerpc, after what the IBM/power.org marketing people
>> were currently calling the architecture at the time either.
>
> I agree the name sucks, and I'd much prefer to just call it arm64
> as well. The main advantage of the aarch64 name is that it's the
> same as the identifier in the elf triplet, and it makes sense to
> keep the same name for all places where we need to identify the
> architecture. This also includes the rpm and dpkg architecture names,
> and the string returned by the uname syscall. If everything else
> is aarch64, we should use that in the kernel directory too, but
> if everyone calls it arm64 anyway, we should probably use that name
> for as many things as possible.
FWIW I actually really like the aarch64 name (but you know that already
:) ). I think it clearly spells out that this is not just a 64-bit
extension to the existing 32-bit ARM Architecture, it is a new (inspired
by ARM) architecture. Implementations will also run in AArch32 state
(A32 and T32), but it's not like x86->x86_64.
In our bikeshedding conversations pondering future Fedora support, we've
pretty much settled on the aarch64 name now, and the hope is that we can
also avoid providing 32-bit compatibility (multi-arch) by relying on
virtualized guests for any 32-bit story. If that holds, we have some
flexibility to e.g. go for 64K page size, etc. if we want.
Jon.
(
Log in to post comments)