Windows Phone 7.x APIs are based on some subset of Silverlight 3. Now that Silverlight is dead, what happens to Windows Phone? There is some speculation that Windows Phone 8 will be built on an entirely different basis. Which in turn raises the question: what happens to backward compatibility?
Posted May 31, 2012 10:01 UTC (Thu) by jamesh (guest, #1159)
[Link]
The WP7 phones I've seen already looked like they were running with a "Metro" style user interface.
I Wonder What This Means For Windows Phone
Posted May 31, 2012 22:48 UTC (Thu) by bronson (subscriber, #4806)
[Link]
Yes, but they were written using a Silverlightesque environment. I understand devs are now expected to dump all that in the garbage and start using HTML 5.
Wonder what they'll have to do for Windows Phone 9...?
I Wonder What This Means For Windows Phone
Posted Jun 1, 2012 9:22 UTC (Fri) by jamesh (guest, #1159)
[Link]
The Wikipedia article says WP7 apps are either Silverlight apps or written with XNA (another .Net based API, also available on the Xbox).
Even if they are pulling back on Silverlight I doubt they're removing XNA, so you're likely to see C#/.Net on their phones for some time.
I Wonder What This Means For Windows Phone
Posted Jun 1, 2012 16:37 UTC (Fri) by bronson (subscriber, #4806)
[Link]
They recently said that XNA will not be ported to Windows 8, leaving it phone-only. It's very unlikely that XNA will run on tablets. So, it's not a real good choice for a lot of apps.
We'll see when WP8 draws closer.
I Wonder What This Means For Windows Phone
Posted Jun 1, 2012 17:35 UTC (Fri) by Lovechild (guest, #3592)
[Link]
You can use XNA in that context via MonoGame. It is increasingly becoming the tool to deliver cross platform XNA content, e.g. Bastion in the latest Humble Indie Bundle uses Mono to run on Linux.
XNA on Windows 8 is going to be possible, whether or not Microsoft ports their implementation.
I Wonder What This Means For Windows Phone
Posted Jun 1, 2012 19:40 UTC (Fri) by khim (subscriber, #9252)
[Link]