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Gromit for Wayland?

Gromit for Wayland?

Posted Apr 9, 2012 22:49 UTC (Mon) by debacle (subscriber, #7114)
Parent article: The state of Wayland

Does anybody know, whether it will be possible to implement Gromit on Wayland?


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Gromit for Wayland?

Posted Apr 10, 2012 12:13 UTC (Tue) by renox (subscriber, #23785) [Link]

That is an interesting question to ask on Wayland mailing list, the potential issue I foresee is input redirection: to paint on the screen you need a fullscreen transparent window but you don't want to have the mouse input unless you're in 'painting' mode..

Gromit for Wayland?

Posted Apr 11, 2012 9:02 UTC (Wed) by renox (subscriber, #23785) [Link]

Being curious I asked this question on Wayland's developper mailing list and Pekka Paalanen (many thanks to him) answered quickly:
- to bind actions to the 'pause' key, this would be a DE specific configuration.

- for the fullscreen transparent Window letting mouse events pass through it: this is possible in Wayland as Wayland clients can define their input region, so when not drawing the input region would be empty, when drawing it would cover the fullscreen.

So Gromit should be possible on Wayland, the only issue is that it would require a DE specific configuration for the keyboard.

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