Posted Mar 8, 2012 20:22 UTC (Thu) by cladisch (✭ supporter ✭, #50193)
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When PulseAudio is a distribution's default sound system, it is already configured to be the default ALSA device.
PulseAudio?
Posted Mar 8, 2012 23:33 UTC (Thu) by nix (subscriber, #2304)
[Link]
Maarten Lankhorst is working on that: <http://repo.or.cz/w/wine/multimedia.git>. It seems to work, at least well enough to run Windows games that work with pure ALSA under PulseAudio too, without the horrible latency problems which you get if you run upstream Wine in conjunction with the PulseAudio ALSA plugin.