Posted Mar 8, 2012 5:28 UTC (Thu) by eru (subscriber, #2753)
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I wonder if this finally fixes one longstanding issue that Wine has with some old Windows programs? Now if the program is written for a 8-bit bit depth, Wine runs it only if the X11 display depth is also 8-bits. This can be worked around by running Wine inside a nested X11 display created with Xephyr, but it is very awkward.
(Found this when at one time I used Wine a lot to "package" many old children's CD-ROM games for my son so that he could start them with one click from the Linux desktop. Many titles needed the Xephyr hack).
The DIB engine
Posted Mar 9, 2012 3:59 UTC (Fri) by faramir (subscriber, #2327)
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The 8-bit X11 display problem is still there even after the DIB engine update. At least they fixed the mouse problems that had me disabling Xinput2 during compilation.
I ran into both of those problems because of kids CD-ROM games as well.
Wine 1.4 released
Posted Mar 8, 2012 11:23 UTC (Thu) by nye (guest, #51576)
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>A new, faster DIB engine has been talked about *forever*, and it's great to see that someone finally wrote it, and Alexandre finally committed it.
Right. The DIB engine has been a blocker for countless bugs that I've been interested in for...over a decade.
Plus all the other changes (several of which are also major improvements), this sounds like the most significant Wine release *ever*.
Wine 1.4 released
Posted Mar 9, 2012 3:51 UTC (Fri) by skitching (subscriber, #36856)
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And the "embedded gecko supports active X" looks *very* interesting. Finally a way to access all those "windows only" sites, eg many internet banking services?