Posted Mar 7, 2012 9:04 UTC (Wed) by khim (subscriber, #9252)
[Link]
B2G supports WebGL, but most other phone platforms don't. This makes it non-standard feature as far as developers are concerned.
The fact that you have “standard” stamp from W3C or IETF does not make your platform the default choice for developers. Think desktop: POSIX is standard and Win16 is too while Win32 is non-standard, but how many developers develop for POSIX and/or Win16 and how many develop for Windows?
Mozilla announces HTML5-based phone
Posted Mar 7, 2012 11:35 UTC (Wed) by anselm (subscriber, #2796)
[Link]
B2G supports WebGL, but most other phone platforms don't. This makes it non-standard feature as far as developers are concerned.
WebGL is essentially OpenGL ES 2.0, which all mobile platforms worth mentioning do support. There are various web browsers with WebGL support for Android, and WebGL can apparently be made to work on iOS, too. Not exactly non-standard.
Mozilla announces HTML5-based phone
Posted Mar 7, 2012 16:25 UTC (Wed) by kripkenstein (subscriber, #43281)
[Link]
> B2G supports WebGL, but most other phone platforms don't. This makes it non-standard feature as far as developers are concerned.
WebGL is certainly a standard. It's just a new one, it will take time for everyone to implement support. But they will catch up to B2G and do that.