Wayland - Beyond X (The H)
Posted Feb 16, 2012 18:42 UTC (Thu) by
farnz (guest, #17727)
In reply to:
Wayland - Beyond X (The H) by renox
Parent article:
Wayland - Beyond X (The H)
While OpenGL is a moving target, it is a standard, and what's on offer is extended, not reduced. You can choose a useful subset, available on all interesting platforms, and just use that, while still getting more than XRender offers you. Given that people are moving toolkits to OpenGL, there's clearly a demand for more than XRender offers from the perspective of toolkit authors.
Explaining my remark in more depth; nothing in the Wayland world stops people sticking to X11 indefinitely. If Wayland + XRender (or Wayland + OpenGL 1.4 - the upper limit of indirect GLX) is Good Enough, toolkit authors are unlikely to expend the effort to port to Wayland for no net gain. Given that the only gain from Wayland is to permit you to drop legacy code related to the network-transparent subset of X11, the only sensible reason for toolkits to port over and stop caring about X11 is that they want to do things that they can't do network-transparently in X, either.
Therefore, should toolkits stop bothering to maintain a network-transparent X11 backend, it will be because they're doing things that they couldn't do in network-transparent X11. The benefit of Wayland here is that they have to explicitly decide that "not network transparent" is acceptable - they can't simply be an X11 application that does not work over the network due to DRI2 dependencies.
Thus, the toolkits have to make a decision about remote rendering; is it an irrelevance to their users? Is X11 good enough (in which case they will maintain an X11 backend)? Is there a better way (in which case they will implement it, and possibly kill off Wayland in the process)?
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