February 8, 2012
This article was contributed by Thomas M. Zeng
Back in December 2011, LWN reviewed the list of Android
kernel patches in the linux-next staging directory. The merging of these drivers,
one of which is a memory allocator called PMEM, holds the promise that the
mainline kernel release can one day boot an Android user space.
Since then, it has become clear
that PMEM is considered obsolete and
will be replaced by the ION memory manager.
ION is a generalized memory manager that Google introduced in the Android 4.0
ICS (Ice Cream Sandwich) release to address the issue of
fragmented memory management interfaces across different Android devices. There are at least three, probably more, PMEM-like interfaces.
On Android devices using NVIDIA Tegra, there is "NVMAP";
on Android devices using TI OMAP, there is "CMEM";
and on Android devices using Qualcomm MSM, there is "PMEM" .
All three SoC vendors are in the process of switching to ION.
This article takes a look at ION, summarizing its interfaces to user space
and to kernel-space drivers. Besides being a memory pool manager, ION also enables its clients to share buffers,
hence it treads the same ground as
the
DMA buffer sharing framework from Linaro (DMABUF). This article will end with a comparison of the two buffer sharing schemes.
ION heaps
Like its PMEM-like predecessors, ION manages one or more memory pools, some of which are set
aside at boot time to combat fragmentation or to serve special hardware needs.
GPUs, display controllers, and cameras are some of the hardware blocks that
may have special memory requirements.
ION presents its memory pools as ION heaps. Each type of Android device can be
provisioned with a different set of ION heaps according to the memory
requirements of the device.
The provider of an ION heap must implement the following set of callbacks:
struct ion_heap_ops {
int (*allocate) (struct ion_heap *heap,
struct ion_buffer *buffer, unsigned long len,
unsigned long align, unsigned long flags);
void (*free) (struct ion_buffer *buffer);
int (*phys) (struct ion_heap *heap, struct ion_buffer *buffer,
ion_phys_addr_t *addr, size_t *len);
struct scatterlist *(*map_dma) (struct ion_heap *heap,
struct ion_buffer *buffer);
void (*unmap_dma) (struct ion_heap *heap,
struct ion_buffer *buffer);
void * (*map_kernel) (struct ion_heap *heap,
struct ion_buffer *buffer);
void (*unmap_kernel) (struct ion_heap *heap,
struct ion_buffer *buffer);
int (*map_user) (struct ion_heap *heap, struct ion_buffer *buffer,
struct vm_area_struct *vma);
};
Briefly,
allocate() and
free() obtain or release an
ion_buffer object from the heap.
A call to
phys() will return the physical address and length of the buffer, but only for physically-contiguous buffers.
If the heap does not provide physically contiguous buffers, it does not have to provide this callback. Here
ion_phys_addr_t
is a typedef of
unsigned long, and will, someday, be replaced by
phys_addr_t in
include/linux/types.h.
The
map_dma() and
unmap_dma() callbacks cause the buffer
to be prepared (or unprepared) for DMA. The
map_kernel() and
unmap_kernel() callbacks map (or unmap) the physical memory into the
kernel virtual address space. A call to
map_user() will map the
memory to user space. There is no
unmap_user() because the
mapping is represented as a file descriptor in user space. The
closing of that file descriptor will cause the memory to be unmapped from
the calling process.
The default ION driver (which can be cloned from here) offers three heaps as listed below:
ION_HEAP_TYPE_SYSTEM: memory allocated via vmalloc_user().
ION_HEAP_TYPE_SYSTEM_CONTIG: memory allocated via kzalloc.
ION_HEAP_TYPE_CARVEOUT: carveout memory is physically contiguous and set aside at boot.
Developers may choose to add more ION heaps. For example,
this NVIDIA patch was
submitted to add ION_HEAP_TYPE_IOMMU for hardware blocks equipped with an IOMMU.
Using ION from user space
Typically, user space device access libraries will use ION to allocate large contiguous media buffers.
For example, the still camera library
may allocate a capture buffer to be used by the camera device. Once the
buffer is fully populated with video data,
the library can pass the buffer to the kernel
to be processed by a JPEG encoder hardware block.
A user space C/C++ program must have been granted access to the /dev/ion device before
it can allocate memory from ION.
A call to
open("/dev/ion", O_RDONLY) returns a file descriptor as a handle representing
an ION client. Yes, one can allocate writable memory with an O_RDONLY open.
There can be no more than one client per user process. To allocate a buffer,
the client needs to fill in all the fields except the handle field in
this data structure:
struct ion_allocation_data {
size_t len;
size_t align;
unsigned int flags;
struct ion_handle *handle;
}
The
handle field is the output parameter, while the first three fields specify
the alignment, length and flags as input parameters. The
flags field is a bit mask
indicating one or more ION heaps to allocate from, with the fallback ordered according to which ION heap was
first added via calls to
ion_device_add_heap() during boot.
In the default implementation,
ION_HEAP_TYPE_CARVEOUT is added
before
ION_HEAP_TYPE_CONTIG.
The flags of
ION_HEAP_TYPE_CONTIG | ION_HEAP_TYPE_CARVEOUT
indicate the intention to allocate from
ION_HEAP_TYPE_CARVEOUT
with fallback to
ION_HEAP_TYPE_CONTIG.
User-space clients interact with ION using the ioctl() system call interface.
To allocate a buffer, the client makes this call:
int ioctl(int client_fd, ION_IOC_ALLOC, struct ion_allocation_data *allocation_data)
This call returns a buffer represented by
ion_handle which is not a CPU-accessible
buffer pointer. The handle can only be used to obtain a file descriptor for buffer
sharing as follows:
int ioctl(int client_fd, ION_IOC_SHARE, struct ion_fd_data *fd_data);
Here
client_fd is the file descriptor corresponding to
/dev/ion, and
fd_data is a data structure with an input
handle field and an output
fd field, as defined below:
struct ion_fd_data {
struct ion_handle *handle;
int fd;
}
The
fd field is the file descriptor that can be
passed around for sharing. On Android devices the
BINDER IPC mechanism
may be used to send
fd to another process for sharing.
To obtain the shared buffer, the second user process must obtain
a client handle first via the
open("/dev/ion", O_RDONLY) system call.
ION tracks its user space clients by the PID of the process (specifically, the PID
of the thread that is the "group leader" in the process). Repeating the
open("/dev/ion", O_RDONLY) call in the same process will get back
another file descriptor corresponding to the same client structure in
the kernel.
To free the buffer, the second client needs to undo the effect of mmap() with a
call to munmap(), and the first client needs to close the file descriptor it obtained
via ION_IOC_SHARE, and call ION_IOC_FREE as follows:
int ioctl(int client_fd, ION_IOC_FREE, struct ion_handle_data *handle_data);
Here
ion_handle_data holds the handle as shown below:
struct ion_handle_data {
struct ion_handle *handle;
}
The
ION_IOC_FREE command causes the handle's reference counter
to be decremented by one. When this reference counter reaches zero, the
ion_handle object
gets destroyed and the affected ION bookkeeping data structure is updated.
User processes can also share ION buffers with a kernel driver, as explained
in the next section.
Sharing ION buffers in the kernel
In the kernel, ION supports multiple clients, one for each driver that uses the ION functionality.
A kernel driver calls the following function to obtain an ION client handle:
struct ion_client *ion_client_create(struct ion_device *dev,
unsigned int heap_mask, const char *debug_name)
The first argument, dev, is the global ION device associated with
/dev/ion; why a global device is needed, and why it must be passed
as a parameter, is not entirely clear. The second argument,
heap_mask, selects one or more ION heaps
in the same way as the ion_allocation_data.
The flags field was covered in the previous section.
For smart phone use cases involving multimedia middleware,
the user process typically allocates the buffer from ION, obtains a file descriptor using
the ION_IOC_SHARE command, then passes the file desciptor to a
kernel driver.
The kernel driver calls
ion_import_fd() which converts the file descriptor to an ion_handle object,
as shown below:
struct ion_handle *ion_import_fd(struct ion_client *client, int fd_from_user);
The
ion_handle object is the driver's client-local reference to
the shared buffer. The
ion_import_fd() call looks up the physical address of the buffer to see whether the client
has obtained a handle to the same buffer before, and if it has, this call simply increments
the reference counter of the existing handle.
Some hardware blocks can only operate on physically-contiguous buffers with
physical addresses, so
affected drivers need to convert ion_handle to a physical buffer via this call:
int ion_phys(struct ion_client *client, struct ion_handle *handle,
ion_phys_addr_t *addr, size_t *len)
Needless to say, if the buffer is not physically contiguous, this call will
fail.
When handling calls from a client, ION always validates
the input file descriptor, client and handle arguments. For example, when importing a file descriptor, ION
ensures the file descriptor was indeed created by an ION_IOC_SHARE
command.
When ion_phys() is called, ION validates whether the buffer handle belongs to the list of handles
the client is allowed to access, and returns error if the handle is not on the list.
This validation mechanism reduces the likelihood of unwanted accesses and inadvertent resource
leaks.
ION provides debug visibility through debugfs. It organizes debug information under /sys/kernel/debug/ion,
with bookkeeping information in stored files associated with heaps and
clients identified by symbolic names or PIDs.
Comparing ION and DMABUF
ION and DMABUF share some common concepts. The dma_buf concept
is similar to ion_buffer, while dma_buf_attachment
serves a similar
purpose as ion_handle. Both ION and DMABUF use anonymous file descriptors
as the objects that can be passed around to provide reference-counted access to shared buffers.
On the other hand, ION focuses on allocating and freeing memory from provisioned
memory pools in a manner that can be shared and tracked, while DMABUF focuses
more on buffer importing, exporting and synchronization in a manner that is consistent with buffer sharing
solutions on non-ARM architectures.
The following table presents a feature comparison between ION and DMABUF:
| Feature |
ION |
DMABUF |
| Memory Manager Role |
ION replaces PMEM as the manager of provisioned memory pools.
The list of ION heaps can be extended per device. |
DMABUF is a buffer sharing framework,
designed to integrate with the memory allocators in DMA mapping frameworks, like the work-in-progress DMA-contiguous allocator, also known as the
Contiguous Memory
Allocator (CMA). DMABUF exporters have the option to implement custom allocators. |
| User Space Access Control |
ION offers the /dev/ion interface for user-space programs to allocate and share buffers.
Any user program with ION access can cripple the system by depleting the ION heaps. Android
checks user and group IDs to block unauthorized access to ION heaps. |
DMABUF offers only kernel APIs. Access control is a function of the permissions on the devices using the DMABUF feature. |
| Global Client and Buffer Database |
ION contains a device driver associated with /dev/ion. The device structure contains a database that tracks the allocated ION buffers,
handles and file descriptors, all grouped by user clients and kernel clients. ION validates all client calls according to the rules of the database.
For example, there is a rule that a client cannot have two handles to the same buffer. |
The DMA debug facility
implements a global hashtable, dma_entry_hash, to track DMA buffers, but only when the kernel was built with the CONFIG_DMA_API_DEBUG option. |
| Cross-architecture Usage |
ION usage today is limited to architectures that run the Android kernel. |
DMABUF usage is cross-architecture.
The DMA mapping redesign preparation patchset modified the DMA mapping code in 9 architectures besides the ARM architecture. |
| Buffer Synchronization |
ION considers buffer synchronization to be an orthogonal problem. |
DMABUF provides a pair of APIs for synchronization. The buffer-user calls
dma_buf_map_attachment() whenever it wants to use the buffer for DMA . Once the DMA for the current buffer-user is over,
it signals 'end-of-DMA' to the exporter via a call to dma_buf_unmap_attachment() . |
| Delayed Buffer Allocation |
ION allocates the physical memory before the buffer is shared. |
DMABUF can defer the allocation
until the first call to dma_buf_map_attachment(). The exporter of DMA buffer has
the opportunity to scan all client attachments, collate their buffer constraints, then choose
the appropriate backing storage.
|
ION and DMABUF can be separately integrated into multimedia applications written using
the Video4Linux2 API.
In the case of ION, these multimedia
programs tend to use PMEM now on Android devices, so switching to ION from PMEM should have a
relatively small impact.
Integrating DMABUF into Video4Linux2 is another story.
It has taken
ten
patches to integrate the videobuf2 mechanism with DMABUF; in
fairness, many of these revisions were the result of changes to DMABUF as
that interface stabilized.
The effort should pay dividends in the long run because the DMABUF-based
sharing mechanism is designed with DMA mapping hooks for CMA and IOMMU.
CMA and IOMMU hold the promise to reduce the amount of carveout memory that it takes to build an Android smart phone.
In this email,
Andrew Morton was urging the completion of the patch review process so that CMA can get through the 3.4 merge window.
Even though ION and DMABUF serve similar purposes, the two are not mutually exclusive.
The Linaro Unified Memory Management team has started to integrate CMA into ION.
To reach the state where a release of the mainline kernel can boot the Android user space, the /dev/ion interface to user space must obviously be preserved.
In the kernel though, ION drivers may be able to use
some of the DMABUF APIs to hook into CMA and IOMMU to take advantage
of the capabilities offered by those subsystems. Conversely, DMABUF might be able to leverage ION to present a unified interface to user space,
especially to the Android user space.
DMABUF may also benefit from adopting some of the ION heap debugging features in order to become more developer friendly.
Thus far, many signs indicate that Linaro, Google, and the kernel community are working together to bring the combined strength of ION and DMABUF to the mainline kernel.
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