Sure, it's not 100% fair comparison...
Posted Dec 16, 2011 21:20 UTC (Fri) by
khim (subscriber, #9252)
In reply to:
What have really changed? by fuhchee
Parent article:
2011: The Year of Linux Disappointments (Datamation)
That seems like a cherry-picked metric. Applications don't save state in such proportion to their window state.
Sorry, but this exactly what they do. Of course it's not 100% apples-to-apples comparison, but it's pretty close to it. Where you see some savings you immediately see more "bloat" applied. For example where Palm used bitmap fonts while Android uses vector fonts so difference should be much smaller then 1000x, right? Nope: Palm used 8bit encoding with tiny number of glyphs while Android supports large subset of Unicode. Note that these fonts must be rasterized which needs memory for caching, etc.
Amount of resources needed to produce 2D graphic correlates with the number pixels on your screen pretty damn well. Yes, there are different techniques involved which may push the balance one way or another but the raw amount of data on your screen is still very good starting point.
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