That's the problem witrh GC
Posted Aug 21, 2011 17:55 UTC (Sun) by
khim (subscriber, #9252)
In reply to:
Well, it's nice to ignore facts... by alankila
Parent article:
HP dropping webOS devices
I'm testing the application on Galaxy S. No choppiness is evident. According to logcat, GC pause lengths vary from < 10 ms to 37 ms, majority of the pauses being 20 ms.
That's the problem with GC. It works quite well in tests, but not so well in practice. What happens when your application works for half-hour and memory is badly fragmented? What happens when there are some other applications in background which also need to frequently run GC? This is where 2-4-8 2GHz cores will be helpful to mitigate GC disease. Eventually, when hardware is significantly more powerful GC-based will finally work as well as non-GC based original iPhone did back in 2007 with it's 412MHz CPU... Perhaps by then Apple will decide that it's Ok to give it to iOS developers too.
However, iOS version was much harder to write because objC was new to me, and xcode 4 is fairly buggy and crashes quite often, and then there's all that additional complexity around object allocation initialization, and autorelease pools and references that you need to explicitly care for.
And this was the whole point, right: Java makes it easy to write mediocre UI, but not so easy to write good UI. ObjectiveC and iOS tools in general are geared toward great UI but sometimes it's hard to write something which "just barely works". Which was my original point.
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