This is are totally different issues...
Posted Aug 20, 2011 10:07 UTC (Sat) by
khim (subscriber, #9252)
In reply to:
If you tried irony then you failed. Utterly and completely. by zlynx
Parent article:
Avoiding the OS abstraction trap
And for years (2004-2008) I used ndiswrapper and the WINDOWS wireless driver for my laptop because the Linux drivers either didn't work, crashed, broke suspend or changed their behavior. This seemed to vary with each kernel release.
Yup, but this period stretched for so long because "use the ndiswrapper" was standard answer and thus native drivers were poorly tested and few developers spent time fixing them. This is obvious trade-off: stable ABI makes life easier for user short-term but does not improve situation all that much long term, yet it makes life of developers miserable both short term and long term... and kernel developers rarely accept any decision which promise tiny short-term relief at the price of huge long-term pain. That's why Linux is still around and a lot of other OSes are not.
It needs dozens of developers who analyze OpenGL use by software and determine how to optimize the code.
I can't care less about "optimized code paths". The fact that all these complex and fragile compilers are in driver is madness. They don't belong there! Just like format converters for webcams don't belong there. The problems with drivers I do care about are things the driver should do: setup the videomode, handle DMA, etc. And there are two problems with these needs:
1. There are no documentation: AMD's is probably the best, Intel is slightly worse, NVidia does not have anything.
2. These sequences are changing between releases (and sometimes between steppings) for no good reason.
Note that problem #2 is significantly worse and it's brought to light entirely because Windows offers stable ABI for driver writers. This means that decisions like "save 0.01% of transistor budged and fix all the crap in drivers" look viable. This then leads to problems in both Windows and Linux, but as long as thing more-or-less works in Windows chip can be sold.
If you want to match Nvidia binary drivers, you have to do those things. It's expensive. Really expensive.
It's not hard to match NVidia driver's quality. They may offer fast 3D in games - but I don't care about that. I do care about silly things like suspend, thermal monitoring, etc - and there NVidia drivers are awful. Open-source drivers are better in this regard - but just barely, they still are awful, nothing like [currently quite stable] WiFi drivers.
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