PCIe, power management, and problematic BIOSes
Posted Jul 7, 2011 17:13 UTC (Thu) by
farnz (guest, #17727)
In reply to:
PCIe, power management, and problematic BIOSes by nye
Parent article:
PCIe, power management, and problematic BIOSes
As an example; DirectX has a DoesDriverSupport method that it calls to see what functionality the driver supports. It's obvious that an implementation that always returns TRUE is faster than one that returns an accurate result.
Less obvious, but still true, is that a driver that can currently support everything the platform uses can return TRUE without checking, and will be a tiny bit faster. There are similar cases throughout any significant sized API, where being wrong happens to work for today's software, and is faster because you do less work - and when those cases are on the fastpath, the driver will do them.
WHQL tries to deliberately break these sorts of things - it looks for cases where the answer can be predicted, and checks that the driver gives the right answer; if it's lying, WHQL will break things.
Hypothetically, for example, imagine that your GPU only has a single thread of execution, used for 3D commands and for putting buffers in the hands of scanout to display, but lets you access buffers from the CPU directly, bypassing the GPU execution. A driver could implement glXSwapBuffers and friends by putting the swap in the GPU's thread of execution, and returning immediately; it could then make glFinish and glFlush no-ops, and not break anything obvious. If Microsoft thought drivers were doing this sort of trick, WHQL could do a glReadPixels immediately after a glFinish, and get the wrong result - the driver's been caught lying.
In the meantime, of course, the driver is faster than the competition's driver in benchmarks people care about - because it's not doing things by the spec, and hoping that you'll never notice the lie.
(
Log in to post comments)