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Rethinking interactive fiction games with Curveship

Rethinking interactive fiction games with Curveship

Posted Mar 4, 2011 9:17 UTC (Fri) by jezuch (subscriber, #52988)
In reply to: Rethinking interactive fiction games with Curveship by robbe
Parent article: Rethinking interactive fiction games with Curveship

> As a (big, sorry!) aside, I hate Inform 7's syntax. It replaces the familiar trappings of a programming language with english words, ostensibly to make it more palatable to authors which fear programming. Reminds me of COBOL (and, to a lesser degree, BASIC), an attempt to make programming more approachable to non-mathematicians, especially business people.

Well, it reminds me of Shakespeare...
http://en.wikipedia.org/wiki/Shakespeare_(programming_language)


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