Not logged in
Log in now
Create an account
Subscribe to LWN
LWN.net Weekly Edition for May 23, 2013
An "enum" for Python 3
An unexpected perf feature
LWN.net Weekly Edition for May 16, 2013
A look at the PyPy 2.0 release
Linux, on the other hand, has just a handful of viable alternatives."
Yet you hear one studio after another persuing Linux:
Is there something lacking in this article?
Easy, powerful, stable: Pick two with OpenShot 1.3
Posted Feb 21, 2011 18:47 UTC (Mon) by zonker (subscriber, #7867)
You answered your own question, really. From what I understand inside the studios, they're not using the kind of open source tools that are available to professional videographers and certainly not to home users.
I have talked with one person who works in computer animation, and though I won't say this is how *all* studios work, the impression I get is that the bulk of tools are in-house stuff that is under constant development. It's not being released as FOSS in part because they don't want to, and in part because even if they were motivated to do so it would be difficult at best to replicate their build environment and keep up with their development.
Also, studios are using a lot of Linux for rendering - but that's not the same as editing.
If you can point to FOSS tools that have been missed here that are on-par with commercial tools - both in terms of ease of use and power/functionality, I'd love to hear about them.
Posted Feb 21, 2011 21:27 UTC (Mon) by smoogen (subscriber, #97)
High end commercial tools (which may work on Windows/Mac but aren't in the price ball park of iMovie :)).
In house developed software which is not going to be shared because its their secret sauce.
And you are correct, rendering is the main use of Linux farms versus editing.
Copyright © 2013, Eklektix, Inc.
Comments and public postings are copyrighted by their creators.
Linux is a registered trademark of Linus Torvalds