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Getting Your Feet Wet with Blender: A Short Guide to Understanding Blender (Linux.com)

Getting Your Feet Wet with Blender: A Short Guide to Understanding Blender (Linux.com)

[Development] Posted Feb 15, 2011 19:22 UTC (Tue) by ris

Nathan Willis strives for a basic understanding of the 3D content creation suite, Blender. "Blender's toolbox provides multiple ways to construct objects - assembling them out of primitive solids, extruding and transforming meshes, drawing shapes with 3D bezier curves, even "sculpting" existing parts as if they were clay. Step one is getting familiar with Blender's modes - because the screen itself is two-dimensional, the app has to offer a separate mode for moving and manipulating the models within the scene, and for moving and manipulating the faces, edges, and vertices of the objects. Otherwise, there is no clear way to distinguish between clicking the cursor on an object and clicking the cursor on the face of the object."

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