> There are definitely problems with ChromeOS (biggest one: why isn't it Android?), but games aren't one.
Android cannot have ChromeOS, but why CromeOS couldn't have Android and anything that implies, starting from AppStore? Only thing needed is a Dalvik JavaVM and some desktop integration so that Android apps blend nicely to desktop and users can easily access stuff they've bought, right?
As ChromeOS verifies whole OS on bootup and doesn't allow users local shell or root access, pirating the commercial games should be harder than say on Windows. And if Java GLES games run fine on Android phones like is stated here: http://android-developers.blogspot.com/2010/06/game-devel...
They should fly on a net/notebook. According to above article, many of the Android games (including popular ones) are just Java, rest may have e.g. native libraries wrapped for Java.