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The Cr-48 and Chrome OS: Google's vision of the net

The Cr-48 and Chrome OS: Google's vision of the net

Posted Jan 18, 2011 19:43 UTC (Tue) by cmccabe (guest, #60281)
In reply to: The Cr-48 and Chrome OS: Google's vision of the net by jmalcolm
Parent article: The Cr-48 and Chrome OS: Google's vision of the net

> A lot of mainstream users consider gaming to be a core use for their
> devices so that is a legitimate issue to raise.

Casual gamers on ChromeOS can play HTML5 or (ew) Adobe Flash games. Serious gamers will buy a serious game machine like the XBox or PS3.

There are definitely problems with ChromeOS (biggest one: why isn't it Android?), but games aren't one.

C.


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The Cr-48 and Chrome OS: Google's vision of the net

Posted Jan 19, 2011 7:33 UTC (Wed) by Cato (subscriber, #7643) [Link]

Generally I agree about gaming - the proportion of Windows PC gamers is actually rather small compared to the massed ranks of those gaming on Xbox, PS3, portable devices (Nintendo DS etc) or smartphones/tablets.

However I do think in the longer term there will be a hybrid Chrome/Android, whereby most of your apps are in the cloud but you can run apps locally as well if required (possibly through offline-cloud features), for those times when there's no internet connection.

The Cr-48 and Chrome OS: Google's vision of the net

Posted Jan 27, 2011 6:55 UTC (Thu) by WolfWings (subscriber, #56790) [Link]

I honestly disagree. Despite the larger 'media blasting' of games like Halo or Gears of War, there's millions upon millions of PC gamers versus console gamers. Let's take it by the numbers: 50 million XBox 360s, 42 million PS3s, and about 76 million Wiis. Call it about 150 million overall active console gamers worldwide to account for older systems and overlap between platform ownership?

World of Warcraft and many other MMO's. WoW by itself accounts for 12 (yes, TWELVE) million active monthly accounts in late 2010: http://blizzard.com/en-gb/company/press/pressreleases.htm...

StarCraft 1 or 2. Look at the Asian competitive gaming market, it's huge for these and other RTS/pseudo-RTS games like mobile-artillery-fire sorts as well. Those are around 15-20 million active gamers depending on which news report you look at in the last year, some even higher. I'll go with 15.

CounterStrike and Team Fortress 2. I'm unable to find accurate stats for these, so I'll count them at 0, but mentioned here.

Hell, even Minecraft. 1-mil copies sold right there, at least 500k of those actively playing every day from when the stats page worked a couple weeks ago; they're mid-migration to a fully cloud-based web interface, so the stats-tracking code isn't operational at the moment).

Just from that handful of PC games, in a single day, there's roughly a sixth of the entire sold working worldwide console game population accounted for. One out of six, without delving deeply into stats, just nailing the highlights.

And that's not even touching on things like PopCap games that sell well, or all the various niche markets below the size or visibility of Minecraft. Or how many owners of consoles are actually active on gaming on a daily basis.

So, no, Windows PC gamers are not a minority compared to Console gamers at all. And that doesn't even touch on the number of companies supporting Intel Mac gaming now since Steam started the charge. Or even cross-platform and well-liked games that have millions of downloads for their niche market like rRootage for SCHMUP players, or the millions and millions of daily gamers visiting sites like ArmorGames or Kongregate. Or hell... the grandparents playing Solitaire on their Windows PC instead of shuffling a physical deck of cards because their arthritis has gotten too bad. That's still PC gaming too instead of playing it on a console.

The Cr-48 and Chrome OS: Google's vision of the net

Posted Jan 22, 2011 19:13 UTC (Sat) by oak (subscriber, #2786) [Link]

> There are definitely problems with ChromeOS (biggest one: why isn't it Android?), but games aren't one.

Android cannot have ChromeOS, but why CromeOS couldn't have Android and anything that implies, starting from AppStore? Only thing needed is a Dalvik JavaVM and some desktop integration so that Android apps blend nicely to desktop and users can easily access stuff they've bought, right?

As ChromeOS verifies whole OS on bootup and doesn't allow users local shell or root access, pirating the commercial games should be harder than say on Windows. And if Java GLES games run fine on Android phones like is stated here:
http://android-developers.blogspot.com/2010/06/game-devel...

They should fly on a net/notebook. According to above article, many of the Android games (including popular ones) are just Java, rest may have e.g. native libraries wrapped for Java.

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