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LWN.net Weekly Edition for May 23, 2013
An "enum" for Python 3
An unexpected perf feature
LWN.net Weekly Edition for May 16, 2013
A look at the PyPy 2.0 release
Casual gamers on ChromeOS can play HTML5 or (ew) Adobe Flash games. Serious gamers will buy a serious game machine like the XBox or PS3.
There are definitely problems with ChromeOS (biggest one: why isn't it Android?), but games aren't one.
The Cr-48 and Chrome OS: Google's vision of the net
Posted Jan 19, 2011 7:33 UTC (Wed) by Cato (subscriber, #7643)
However I do think in the longer term there will be a hybrid Chrome/Android, whereby most of your apps are in the cloud but you can run apps locally as well if required (possibly through offline-cloud features), for those times when there's no internet connection.
Posted Jan 27, 2011 6:55 UTC (Thu) by WolfWings (subscriber, #56790)
World of Warcraft and many other MMO's. WoW by itself accounts for 12 (yes, TWELVE) million active monthly accounts in late 2010: http://blizzard.com/en-gb/company/press/pressreleases.htm...
StarCraft 1 or 2. Look at the Asian competitive gaming market, it's huge for these and other RTS/pseudo-RTS games like mobile-artillery-fire sorts as well. Those are around 15-20 million active gamers depending on which news report you look at in the last year, some even higher. I'll go with 15.
CounterStrike and Team Fortress 2. I'm unable to find accurate stats for these, so I'll count them at 0, but mentioned here.
Hell, even Minecraft. 1-mil copies sold right there, at least 500k of those actively playing every day from when the stats page worked a couple weeks ago; they're mid-migration to a fully cloud-based web interface, so the stats-tracking code isn't operational at the moment).
Just from that handful of PC games, in a single day, there's roughly a sixth of the entire sold working worldwide console game population accounted for. One out of six, without delving deeply into stats, just nailing the highlights.
And that's not even touching on things like PopCap games that sell well, or all the various niche markets below the size or visibility of Minecraft. Or how many owners of consoles are actually active on gaming on a daily basis.
So, no, Windows PC gamers are not a minority compared to Console gamers at all. And that doesn't even touch on the number of companies supporting Intel Mac gaming now since Steam started the charge. Or even cross-platform and well-liked games that have millions of downloads for their niche market like rRootage for SCHMUP players, or the millions and millions of daily gamers visiting sites like ArmorGames or Kongregate. Or hell... the grandparents playing Solitaire on their Windows PC instead of shuffling a physical deck of cards because their arthritis has gotten too bad. That's still PC gaming too instead of playing it on a console.
Posted Jan 22, 2011 19:13 UTC (Sat) by oak (subscriber, #2786)
Android cannot have ChromeOS, but why CromeOS couldn't have Android and anything that implies, starting from AppStore? Only thing needed is a Dalvik JavaVM and some desktop integration so that Android apps blend nicely to desktop and users can easily access stuff they've bought, right?
As ChromeOS verifies whole OS on bootup and doesn't allow users local shell or root access, pirating the commercial games should be harder than say on Windows. And if Java GLES games run fine on Android phones like is stated here:
They should fly on a net/notebook. According to above article, many of the Android games (including popular ones) are just Java, rest may have e.g. native libraries wrapped for Java.
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