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Embedded Linux developers meet for a Yocto project summit

Embedded Linux developers meet for a Yocto project summit

Posted Dec 14, 2010 19:39 UTC (Tue) by xxiao (subscriber, #9631)
In reply to: Embedded Linux developers meet for a Yocto project summit by glikely
Parent article: Embedded Linux developers meet for a Yocto project summit

the build alone takes 8 hours on my core2duo/3GB system.
it will be UI-agnostic, the default gnome-mobile UI(sato?) is really unimpressive.

for wireless and router, openwrt fits well. for handheld if you dislike Android/meego you can use poky/OE. for general in-house build you can use buildroot or run-your-own. for high end embedded product you have debian/gentoo, i still failed to see the big advantage of this project, though the more the merrier.


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Embedded Linux developers meet for a Yocto project summit

Posted Dec 15, 2010 18:44 UTC (Wed) by oak (subscriber, #2786) [Link]

Maybe it will add recipes for MeeGo UI stuf?

Embedded Linux developers meet for a Yocto project summit

Posted Dec 16, 2010 8:50 UTC (Thu) by hrw (subscriber, #44826) [Link]

For each of targets which you mentioned you can use Poky/OpenEmbedded. And you will get highly optimized binaries + nice organized sources used to build (for license reasons).

Debian will give you not optimized stuff unless you will rebuild everything which will take you weeks due to "only native builds" requirement.

Ok, you can use Buildroot or write your own system but OE has 7 years now - do you really have a time to solve all problems which got solved by their developers?

And when it comes to UI I agree - Sato does not look impressive. But this is not the only one in OpenEmbedded. You can get GPE, E17, XFCE, GNOME and few other environments working.

Embedded Linux developers meet for a Yocto project summit

Posted Dec 16, 2010 9:48 UTC (Thu) by joshual (subscriber, #53389) [Link]

Build time is an area of improvement for the 1.0 release.

Poky is all about being able to create custom yet reproducible builds, we added a bunch of features in 0.9 to make the system more reliable which ended up costing us in build time.

We'll fix this in 1.0 with better initial build speed through bitbake and pseudo optimisations as well as faster subsequent builds through improved shared state.

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