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Linux client for Ryzom MMORPG released

Linux client for Ryzom MMORPG released

Posted Dec 2, 2010 15:55 UTC (Thu) by kraftcheck (guest, #35072)
Parent article: Linux client for Ryzom MMORPG released

One big problem with MMO(RP)Gs is preventing players from cheating. I've heard about these kinds of issues with WOW and other closed source MMORPGs. It seems like the problem will be much harder to address with open source clients.


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Linux client for Ryzom MMORPG released

Posted Dec 2, 2010 22:34 UTC (Thu) by simlo (subscriber, #10866) [Link]

Security by obscurity?

Linux client for Ryzom MMORPG released

Posted Dec 2, 2010 23:35 UTC (Thu) by job (guest, #670) [Link]

Interesting! Is this simply not a problem in practice or have they taken steps to prevent it?

Linux client for Ryzom MMORPG released

Posted Dec 4, 2010 2:50 UTC (Sat) by vachi (subscriber, #67512) [Link]

Just maybe, maybe Linux users are more matured people and don't feel the need to cheat to become superior to other people?

Linux client for Ryzom MMORPG released

Posted Dec 4, 2010 4:28 UTC (Sat) by dlang (✭ supporter ✭, #313) [Link]

the lack of open-source clients has not prevented people from reverse-engineering the protocol and using their own clients (see the blizzard 'glider' for one example)

so does having an open client really make it worse?

Re: Open source client and preventing cheating

Posted Dec 9, 2010 16:29 UTC (Thu) by jnareb (subscriber, #46500) [Link]

I wonder if "The Case of the Quake Cheats" essay by Eric S. Raymond is still relevant with respect to this issue:

http://www.catb.org/~esr/writings/quake-cheats.html

Linux client for Ryzom MMORPG released

Posted Dec 19, 2010 10:51 UTC (Sun) by Jan_Zerebecki (guest, #70319) [Link]

The gameplay of an MMORPG is easier to design in a way so that its harder to automate; at least with todays state of computer science and in a way that gains an advantage over other players (unlike FPS like Quake). However most MMORPGs are designed to have grinding for advantages which is usually easily automated. I would be interested in how such an MMORPG would play like. Perhaps that would even make the game more enjoyable.

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