Shuttleworth: Unity on Wayland
Shuttleworth: Unity on Wayland
Mark Shuttleworth has described the next major step for the Unity interface: putting it on the Wayland OpenGL-based display system.
"But we don't believe X is setup to deliver the user experience we want, with super-smooth graphics and effects. I understand that it's *possible* to get amazing results with X, but it's extremely hard, and isn't going to get easier. Some of the core goals of X make it harder to achieve these user experiences on X than on native GL, we're choosing to prioritize the quality of experience over those original values, like network transparency.
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