The state of Linux gaming
Posted Oct 22, 2010 16:55 UTC (Fri) by dark
In reply to: The state of Linux gaming
Parent article: The state of Linux gaming
Even in adventure games there is potential. I've played gearhead for a while (the console version), and it includes a "playwright" module which takes preprogrammed snippets of plot and weaves them into a storyline at the start of every game. It's still primitive (the patterns become predictable after 5-6 games) but I think the idea can go far.
to post comments)