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The state of Linux gaming

The state of Linux gaming

Posted Oct 22, 2010 16:55 UTC (Fri) by dark (subscriber, #8483)
In reply to: The state of Linux gaming by nix
Parent article: The state of Linux gaming

Even in adventure games there is potential. I've played gearhead for a while (the console version), and it includes a "playwright" module which takes preprogrammed snippets of plot and weaves them into a storyline at the start of every game. It's still primitive (the patterns become predictable after 5-6 games) but I think the idea can go far.


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