You can certainly apply it to platform games: nethack is pretty much just a platform game turned on its side. A lot of arcade games have always been procedurally generated (the real exception here is R-Type, in which the aliens always arrived in the same order and position every time). The only domain I think you'd have no chance in is adventure games (which unfortunately seem to be a mostly dead category nowadays).
Posted Oct 22, 2010 16:55 UTC (Fri) by dark (subscriber, #8483)
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Even in adventure games there is potential. I've played gearhead for a while (the console version), and it includes a "playwright" module which takes preprogrammed snippets of plot and weaves them into a storyline at the start of every game. It's still primitive (the patterns become predictable after 5-6 games) but I think the idea can go far.