The state of Linux gaming
Posted Oct 7, 2010 19:50 UTC (Thu) by
iabervon (subscriber, #722)
In reply to:
The state of Linux gaming by michaeljt
Parent article:
The state of Linux gaming
As someone involved in amateur drama, I would think that community participation ought to work well.
It's not that a community can't do it. But you don't incorporate audience feedback into a production once it opens. The community you start with does a particular production, and the audience can join for the next production. So an open source game community is like a theater troupe, rather than like the cast of a single production; your new energy mostly gets directed to the next episode.
Open source developers can write KOffice, but it would be crazy to have KDE manage the documents that people write in KOffice.
By this, I meant that, when you write a story in KOffice, the KDE team doesn't decide whether to reject or accept the changes you're making to your paper. They provide the tools for you to edit your content, and the content is under your exclusive control. With a game, what the player often gets is something like a story embedded in KOffice. After playing the game, the player might sensibly fix the functional aspects (similar to fixing KOffice to make it more pleasant to read your story) but it doesn't make so much sense to change the content aspects.
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