The Chromium blog reports
on some developments in graphics handling in the free Google Chrome-based browser. The intent is to speed up graphics rendering by taking advantage of the GPU. "At its core, this graphics work relies on a new process (yes, another one) called the GPU process. The GPU process accepts graphics commands from the renderer process and pushes them to OpenGL or Direct3D (via ANGLE). Normally, renderer processes wouldnt be able to access these APIs, so the GPU process runs in a modified sandbox. Creating a specialized process like this allows Chromiums sandbox to continue to contain as much as possbile: the renderer process is still unable to access the systems graphics APIs, and the GPU process contains less logic.
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