|| ||Rusty Russell <rusty-AT-rustcorp.com.au> |
|| ||wesnoth-dev-AT-gna.org |
|| ||Re: Wesnoth Apple App Store GPL violation? |
|| ||Sun, 11 Jul 2010 12:25:34 +0930|
|| ||Article, Thread
On Sat, 10 Jul 2010 03:36:35 pm David White wrote:
> Unlike the GNU Go release on the app store, which was not endorsed by the
> maintainers of GNU Go, Wesnoth on the app store has been developed with the
> endorsement of myself and the active Wesnoth development community.
> We believed at the time that development began -- and still believe today --
> that we are acting within the GPL given the following factors:
> - The full source code is released and available.
> - It is entirely permissible for anyone to compile the game from source and
> distribute it using their own distribution mechanism to people with an
> iPhone device. There may be some barriers to distribution but these barriers
> are entirely technical due to the "walled garden" nature of the iPhone.
I want recipients of my software to receive all the benefits that I have
received. I want them to be able to mod, share and experiment with the
software, and this is reflected in my preference for the GPL.
It's not really relevant *how* people are prevented from doing so, except
to the questions "Does it matter?" and "Can I do anything to prevent it?".
So, does it matter? As a software developer, a machine on which the owner
cannot choose what software to create and run is anathema. As a free
software developer, a machine which restricts free software is particularly
> It should be noted that release of Wesnoth on the app store has had some
> significant benefits both for the Wesnoth community and for FLOSS gaming as
> a whole:
> - Wesnoth has obtained significant revenue streams which have been used to
> fund the development of art and other content in areas in which Wesnoth
> needs improvement to compete with commercial offerings.
I honestly didn't realize you needed money. There's no donate button on
wesnoth.org that I could find, for example :(
> - FLOSS gaming has been exposed to a significant audience which might be
> otherwise unaware of it.
I browsed the page on the Apple website. People think it's a great game
for $5. I don't see any exposure to "floss gaming". Can you back your
> - Other FLOSS games are now also interested in distribution on the same
Strengthening this platform seems self-defeating to me. There are other
platforms which don't have this restriction; is there a convenient way to
distribute apps for jailbroken iPhones for example?
But so far you've convinced me that this is a violation that matters.
It's not going to take you that long to rewrite any code I have in-tree (see
the SVN logs). I suggest you should also make your licensing exception clear
in the tree, and try to contact developers to see if they agree.
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