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The Managed Runtime Initiative
Posted Jun 27, 2010 0:00 UTC (Sun) by giltene (guest, #67734)
1) A concurrent, multi-pass OldGen marker
2) An incremental, stop-the-world OldGen compactor
3) A stop-the-world NewGen copying collector
It's the stop-the-world nature of (2) and (3) above that determine pause behavior for large heap and high throughput applications. When object copying and/or compaction are done in a stop the world operation, moving even a single object in memory requires that *all* references to that object in the heap be tracked down and corrected before the program is allowed to continue execution. This takes an amount of time bound only by the size of the heap (i.e. it takes a multi-seconds-per-live-GB pause to find all those references). While a lot of cool code and tuning goes into making such long pauses spaced out in time, all stop-the-world-compaction collectors (including G1) will periodically fall back on their full stop the world compaction code when dealing with complex heaps. [The collector's elaborate code for doing that operation is there for a reason]. For applications that cannot accept the "occasional 50 seconds pause" during normal operation, this means heap size is still limited by pause time.
In contrast, The GPGC algorithm used in both Azul's Zing VM and in the Managed Runtime Initiative contribution (and in the default, production collector for Azul Vega systems since 2005), can be classified as:
1) A concurrent, guaranteed-single-pass OldGen marker
2) A concurrent OldGen compactor
3) A concurrent, guaranteed-single-pass NewGen marker
4) A concurrent NewGen compactor
Concurrent [as opposed to incremental stop-the-world] compaction is the key here. It completely decouples application pause behavior from heap size and allocation rates, and allows us to deal with the amounts of memory prevalent in todays servers without those nasty many-seconds pauses. GPGC simply doesn't have any form of stop-the-world compaction code in it [as a fall back or otherwise]. It doesn't need it. In GPGC, objects are relocated without having to stop the application while all references to them are tracked down and fixed. Instead, ref remapping is a concurrent operation supported by self-healing read barriers.
It's the software pipeline used to support this concurrent compaction (and guaranteed-single-pass marking) that needs the new virtual memory operations we've put forward.
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