little systems
Posted Jul 3, 2003 22:55 UTC (Thu) by
iabervon (subscriber, #722)
In reply to:
little systems by johnjones
Parent article:
An interview with Linus Torvalds
A lot of the big system things are for reducing overhead, which is important when you've got a ton of processes (e.g.) and limited low memory, but also important when you've got some processes and very little total memory.
Clustering, for now, seems to work fine without changing the mainline kernel. It's possible that a solution will turn up which is more generally applicable, but, presently, building the hardware for a cluster is enough of an effort that the software aspects aren't that big a deal.
A lot of SMP things are now moving to per-processor variables, which gives you a lot of the benefits of per-processor kernels without a lot of the difficulty. Of course, some locks disappear when you compile for uniprocessor, and other locks are actually helpful for handling pre-emption, which is significant for embedded devices and desktops. It's just necessary to put thought into designing locking schemes, and not just throw locks everywhere.
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