Not logged in
Log in now
Create an account
Subscribe to LWN
LWN.net Weekly Edition for June 20, 2013
Pencil, Pencil, and Pencil
Dividing the Linux desktop
LWN.net Weekly Edition for June 13, 2013
A report from pgCon 2013
Your assertion is asinine.
Ryzom source released as free software
Posted May 6, 2010 15:17 UTC (Thu) by realnc (guest, #60393)
What this company is trying to do is exploiting. People are welcome to fix their bugs, but they're not welcome to run their own worlds.
It not "open source" friendly by any stretch of the imagination. It's just a cheap trick.
Posted May 6, 2010 15:22 UTC (Thu) by tzafrir (subscriber, #11501)
Posted May 6, 2010 15:25 UTC (Thu) by tajyrink (subscriber, #2750)
On top of that, it certainly can't be "impossible" to create alternative worlds. This is the start point where community can start planning and building such, at least after the Blender stuff is first developed. Thousands of 3D objects sound like readily available building blocks as well.
Running own worlds on own servers is exactly possible, so I don't understand your claim(s). Others can also build a business of their own around the project, like creating own world data sets.
Posted May 6, 2010 15:37 UTC (Thu) by corbet (editor, #1)
It might be nice to have a complete game that works out of the box. But having the software and a big pile of artwork seems highly valuable. That should be enough to enable a lot of people who are not programmers to make interesting worlds of their own. I'm not a gamer, but I'm looking forward to seeing what the community comes up with. Without having actually looked at the code, I can only say that this seems like a worthwhile contribution; dissing the whole thing because we didn't get a pony too seems excessive.
Posted May 6, 2010 15:48 UTC (Thu) by RCL (guest, #63264)
You open your code either because you believe you will increase its quality by inviting more developers to work on it or because you believe in FSF freedoms that users of your programs can tinker with it. That's it.
According to your definition, neither Red Hat, nor Mozilla, nor id Software (with its Quake) aren't "open source friendly".
That's intellectual communism.
Posted May 6, 2010 16:12 UTC (Thu) by realnc (guest, #60393)
What they did is provide an open source engine for you to implement your own MMORPG. Props to them for that. But there are enough other such engines out there, this is nothing special. But they did not open source Ryzom itself. And they shouldn't claim that they did.
I hope my point is more obvious now.
Posted May 6, 2010 16:21 UTC (Thu) by rahvin (subscriber, #16953)
Seriously, are you deliberately spreading FUD or what?
Posted May 6, 2010 17:19 UTC (Thu) by realnc (guest, #60393)
You don't know much about Ryzom and MMORPGs, do you? No, I didn't think so. Doing what you suggest would take years. And when you finally do it, you won't have Ryzom. You will have a Ryzom *clone*. And probably not a perfect re-creation of Ryzom anyway.
Yeah, Ryzom is now free. Not! Ryzom is NOT free. It's engine is. The game itself is not. How difficult is this for you to understand? If Ryzom were free, I would not need to spend 5 years to recreate Ryzom.
Also, the term FUD seems to be used quite liberally here. Perhaps you should first grasp what I'm saying before resorting to accusations of malevolent objectives.
Posted May 7, 2010 11:47 UTC (Fri) by sorpigal (subscriber, #36106)
Is it a 3D engine? Is it the system of character and skill development? Is it a game client? Is it a set of maps? Is it a set of graphics?
You're saying it is intrinsically all of these things but I don't think it's dishonest to say that it isn't. In some sense "Ryzom" is in fact open source. The maps aren't, but that's okay.
Posted May 6, 2010 16:34 UTC (Thu) by tialaramex (subscriber, #21167)
Generally when someone says something and your first attempt to parse their utterance is nonsensical you should try again. If I say "I have all the James Bond cars, I keep them in a shoebox" this rule allows you to strike out the possibility that I literally own all the cars from the James Bond movies, that they are small enough to fit in a shoebox, that I believe I inhabit a fictional universe etc. and reach the conclusion that I am speaking of toy or scale model cars. It's a helpful technique - and you won't find yourself so often arguing vociferously about nothing.
Posted May 6, 2010 17:17 UTC (Thu) by kragil (guest, #34373)
Posted May 7, 2010 8:40 UTC (Fri) by ctg (subscriber, #3459)
It's completely against the spirit of having my cake and eat it, something for nothing, a great big free lunch, freeloading etc.
Posted May 6, 2010 23:20 UTC (Thu) by zlynx (subscriber, #2285)
You got the code and a default world file of about 16 rooms. Nobody gave away their world files.
Lots of people set up a basic MUD but hardly anyone joined to play those. Only the teams that put a lot of work into their worlds got players.
I just looked up two of my favorites. Arctic MUD and MUME are *still* going.
Posted May 7, 2010 2:01 UTC (Fri) by AndreE (subscriber, #60148)
Posted May 7, 2010 2:06 UTC (Fri) by AndreE (subscriber, #60148)
Posted May 7, 2010 6:47 UTC (Fri) by drag (subscriber, #31333)
What is the point of setting up your own server and your own worlds when your just going to set up the same thing that is already done? Seems like a boring thing to do in my eyes.
Copyright © 2013, Eklektix, Inc.
Comments and public postings are copyrighted by their creators.
Linux is a registered trademark of Linus Torvalds