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An unexpected perf feature
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A look at the PyPy 2.0 release
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It's almost like having very large firmware blobs in Linux kernels, much larger than they are currently...
See comments below where I elaborate on this interdependency between code and data in games.
Subversion considered obsolete
Posted Apr 5, 2010 14:00 UTC (Mon) by simlo (subscriber, #10866)
On the other hand you can have data like maps and icons, which is also "source code" and belongs in the VCS if you edit them by using some program (some map editor, GIMP or whatever). But the overall system is badly designed if these files are "large". They ought to be seperated into small files, each containing seperate parts of the information and then "compiled" into larger files. This will usually make a more flexible and maintainable system (besides making life easier for the VCS). It is the same with C code: You don't make one big file but smaller ones, seperated by functionality.
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