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Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web

Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web

Posted Jan 25, 2010 19:34 UTC (Mon) by Imroy (guest, #62286)
In reply to: Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web by nhippi
Parent article: Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web

I don't know about all of those pieces of hardware, but I'm sure the nVidia and ATI implementations are simply running on the GPU - I seriously doubt they would devote so much effort and chip area to having a squillion little processing units, and then add separate MPEG-1/2/4 video decoders in hardware as well. So the decoders are still software. And they'd be licensed of course.

Oh, and I can't find anything about this "DECODE264" instruction.


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Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web

Posted Jan 25, 2010 19:43 UTC (Mon) by Cyberax (✭ supporter ✭, #52523) [Link]

"I seriously doubt they would devote so much effort and chip area to having a squillion little processing units, and then add separate MPEG-1/2/4 video decoders in hardware as well."

Yet they do exactly this. And the main reason is power consumption. Specialized ASICs are still faster even compared to GPGPU.

Blizzard: HTML5 video and H.264 - what history tells us and why we're standing with the web

Posted Jan 25, 2010 20:47 UTC (Mon) by nhippi (subscriber, #34640) [Link]

> Oh, and I can't find anything about this "DECODE264" instruction.

It was a joke. The latest intel processors already have AESDEC and AESENC so..

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