|| ||Linus Torvalds <torvalds-AT-linux-foundation.org> |
|| ||Steven Rostedt <rostedt-AT-goodmis.org> |
|| ||Re: linux-next: add utrace tree |
|| ||Mon, 25 Jan 2010 10:12:28 -0800 (PST)|
|| ||"Frank Ch. Eigler" <fche-AT-redhat.com>,
Kyle Moffett <kyle-AT-moffetthome.net>, tytso-AT-mit.edu,
Ingo Molnar <mingo-AT-elte.hu>, Oleg Nesterov <oleg-AT-redhat.com>,
Andrew Morton <akpm-AT-linux-foundation.org>,
Stephen Rothwell <sfr-AT-canb.auug.org.au>,
Peter Zijlstra <a.p.zijlstra-AT-chello.nl>,
Peter Zijlstra <peterz-AT-infradead.org>,
Fr??d??ric Weisbecker <fweisbec-AT-gmail.com>,
Arnaldo Carvalho de Melo <acme-AT-redhat.com>,
linux-next-AT-vger.kernel.org, "H. Peter Anvin" <hpa-AT-zytor.com>,
utrace-devel-AT-redhat.com, Thomas Gleixner <tglx-AT-linutronix.de>|
|| ||Article, Thread
On Mon, 25 Jan 2010, Steven Rostedt wrote:
> Uh oh, that's not good for us real-time folks.
> "And, according to Linus, the realtime people are crazy, so they can be
> left to deal with the weird stuff."
The RT people have actually been pretty good at slipping their stuff in,
in small increments, and always with good reasons for why they aren't
Yeah, it's taken them years, and they still have out-of-tree stuff. And
yeah, they had to change some things to make them more palatable to the
mainline kernel - the whole fundamental raw spinlock change is just the
most recent example of that.
But on the whole, I think it's actually worked out pretty well for them. I
think the mainline kernel has improved in the process, but I also suspect
that _their_ RT patches have also improved thanks to having to make the
work more palatable to people like me who don't care all that deeply about
their particular flavor of crazy.
And yeah, I still think the hard-RT people are mostly crazy.
So I can work with crazy people, that's not the problem. They just need to
_sell_ their crazy stuff to me using non-crazy arguments, and in small and
well-defined pieces. When I ask for killer features, I want them to lull
me into a safe and cozy world where the stuff they are pushing is actually
useful to mainline people _first_.
In other words, every new crazy feature should be hidden in a nice solid
"Trojan Horse" gift: something that looks _obviously_ good at first sight.
The fact that it may contain the germs for future features should be
hidden so well that not only is it not used as an argument ("Hey, look at
all those soldiers in that horse, imagine what you could do with them"),
it should also not be obvious from the source code ("Look at all those
hooks I sprinkled around, which aren't actually used by anything, but just
imagine what you could do with them").
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