|| ||Emmanuele Bassi <ebassi-AT-linux.intel.com> |
|| ||clutter-AT-o-hand.com |
|| ||[ANNOUNCE] Clutter Core 1.1.4 (Developers Snapshot) |
|| ||Mon, 04 Jan 2010 10:31:35 +0000|
|| ||gnome-announce-list-AT-gnome.org, dev-AT-moblin.org|
|| ||Article, Thread
do you remember when I said that there would be monthly developers
snapshots until the 1.2 release? well, it turns out that development,
traveling and moving to a new house tends to disrupt release schedules.
the best-laid plans of mice and men, and all that...
anyhow, here's to you a new developers snapshot of Clutter; I'll try to
keep these coming for the whole month, until we reach API and feature
freeze later in January, in time for GNOME 2.30 and the next Moblin
Clutter 1.1.4 is now available for download at:
A mirror is also available here:
Clutter is an open source software library for creating fast, visually
rich, portable and animated graphical user interfaces. Clutter is
licensed under the terms of the GNU Lesser General Public License
Clutter currently requires:
? GLib >= 2.16.0
? Cairo >= 1.6
? Pango >= 1.20
? OpenGL >= 1.2, OpenGL|ES 1.1 or OpenGL|ES 2.0
? GLX, SDL, WGL, Quartz or an EGL Implementation
Depending on the platform and the configuration options Clutter also
? GDK-Pixbuf >= 2.0
? JSON-GLib >= 0.8
? This is the second developers snapshot of the 1.1 cycle
? This version is API and ABI compatible with the current
stable release of Clutter
? Installing the contents of this release will overwrite the
files from the installation of the current stable release
? Bugs should be reported to: http://bugzilla.o-hand.com
What's new in Clutter 1.1.4:
o Update the ClutterScript parser to be more resilient, and support
constructor and ChildMeta properties. The parser also respects the
order of the properties in the UI definitions when applying them,
and will apply the properties of an Actor after building the scene
o Simplified the implementation of LayoutManager sub-classes, and added
support for animating a layout manager.
o Allow short-circuiting some layout operations by setting a specific
flag on ClutterActor.
o Improve caching of the preferred size of a ClutterActor.
o Allow declaring "internal children" for a ClutterContainer
implementation: the memory management of these actors will be deferred
entirely to the Container.
o Let the ClutterStage honour the :opacity property and the alpha component
of the stage color. This requires support in the Clutter backend used.
o Improve Windows and OSX backends.
o Simplify the feature detection code for OpenGL; this also reduced the
required OpenGL version to 1.2.
o Improve the matrix stack handling code. The matrices can be debugged by
using the COGL_DEBUG environment variable, assuming that Clutter was
compiled with the right configure-time switch.
o Improve COGL API for draw buffers, and for offscreen buffer support.
o Add support for text direction to ClutterActor.
o Documentation, introspection and build fixes.
Many thanks to:
Have fun with Clutter!
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