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Dividing the Linux desktop
LWN.net Weekly Edition for June 13, 2013
A report from pgCon 2013
Little things that matter in language design
The abrupt merging of Nouveau
Posted Dec 16, 2009 17:28 UTC (Wed) by iznogood (subscriber, #51845)
Posted Dec 16, 2009 22:07 UTC (Wed) by airlied (subscriber, #9104)
They can also tell from running the program and watching its inputs and outputs, so they can see what register state ends up where in the saved context and work out what bits of the program copied it there etc.
Posted Dec 16, 2009 22:29 UTC (Wed) by iznogood (subscriber, #51845)
The main question is that i though that the firmware
runs on the GPU so you need to know some "GPU assembly language" or
like that. I mean just reading a few regs does not help a lot in that case.
You really need to understand the chip architecture, its not x86 or
something. And its totally undocumented. That is what i meant before and i
was wondering how they do it.
REnouveau really helps a lot if you want to know what to put in the
to draw something for example, but i can not understand how it works on the
I though it might be some unofficial nvidia help there to get this done...
On the other hand i know nothing about that stuff so what i say might be
Posted Dec 16, 2009 23:25 UTC (Wed) by airlied (subscriber, #9104)
This isn't the shader engine or anything like it, its a simple processor that just copies data from processor registers to VRAM and vice-versa, its like a really simple offload engine.
So its a fairly simple processor and working out its opcodes once you know what its copying and to where wasn't that hard, the simpler opcode were okay, the problem at least with G80 opcodes is the non-trivial ones (I think 2 left) are proving quite hard to figure out.
Posted Dec 16, 2009 23:35 UTC (Wed) by iznogood (subscriber, #51845)
Its really enlightening to know this kind of stuff (at least for me). Any
chance to point me at some docs of any kind for GPU internals ?
Thanks in advance
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