Humerus 2.1 released
[Posted October 2, 2009 by cook]
| From: |
| Greg Ewing <greg.ewing-AT-canterbury.ac.nz> |
| To: |
| comp-lang-python-announce-AT-moderators.individual.net |
| Subject: |
| ANN: Humerus 2.1 |
| Date: |
| Fri, 02 Oct 2009 17:31:11 +1200 |
| Message-ID: |
| <4AC5901F.9020303@canterbury.ac.nz> |
| Archive-link: |
| Article, Thread
|
Humerus 2.1 is now available:
http://www.cosc.canterbury.ac.nz/greg.ewing/python/Albow/...
Online documentation:
http://www.cosc.canterbury.ac.nz/greg.ewing/python/Albow/...
In this version, the code for handling levels has been separated out
into a new pair of classes. This makes it easier to use Humerus for
games that don't have levels.
What is Humerus?
----------------
Humerus is a companion to the Albow widget library for PyGame. It provides a
framework for games made up of a sequence of levels, including user interface
and back-end logic for saving and restoring game state, loading levels, and
sundry other details. There is also optional support for a built-in level
editor, including code for loading and saving levels to be edited, and asking
whether to save modified levels.
Albow can be found here:
http://www.cosc.canterbury.ac.nz/greg.ewing/python/Albow/
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