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RealtimeKit and the audio problem

RealtimeKit and the audio problem

Posted Jul 2, 2009 10:20 UTC (Thu) by nye (guest, #51576)
In reply to: RealtimeKit and the audio problem by nix
Parent article: RealtimeKit and the audio problem

Surely the music coming over NFS actually makes it *less* likely to skip, since it doesn't have to contend for disk access?

(For my part I only ever get audio skips when my system is swapping like a mad thing. I was under the impression from the rest of this thread that *playback* is a non-issue.)


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RealtimeKit and the audio problem

Posted Jul 2, 2009 11:23 UTC (Thu) by nix (subscriber, #2304) [Link]

The tinderboxing was also coming over NFS from the same machine.

But I'd be astounded if the machine it was coming from had any problems
with disk I/O (similarly oversupplied with RAM and with half a gig of
cache on its RAID card: music does not need 250Mb/s of disk bandwidth!
Hell, at the quality I listen at, it doesn't need 250Mb/hr...)

And yes, it does seem that recording is the problem area, as so often when
the real world with its harsh latency bounds gets involved.

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