Free Software Magazine has a wide-ranging look
at what's going on around graphics programming. "Right now, LLVM is being developed, and a front-end made, to become a hardware-agnostic shaders compiler that will be part of Gallium. Currently, it works as an advanced prototype, and experiments are being made to support fully programmable shaders on cards that only support fixed function shaders without resorting to pure software emulation: LLVM compiles shader fragments down to instructions that fixed function cards can render in an accelerated manner (its VERY experimental for now: it may be a dead end, so dont bet on your Geforce3 card rendering current games in any usable way tomorrow!).
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