|| ||linoox lee <linoox.lee-AT-gmail.com>|
|| ||kde-announce-apps <kde-announce-apps-AT-kde.org>|
|| ||Linux Unified Kernel 0.2.3|
|| ||Fri, 13 Feb 2009 09:12:40 +0100|
Name: Linux Unified Kernel
Type: KDE System Tool
Linux Unified Kernel 0.2.3 was released
On December 17, 2008, Linux Unified Kernel project
development team officially issued Unified Kernel
0.2.3 . This release, based on version 0.2.2-1,
ports the registry management which affects the
performance of applications\' running a lot in
Wine as a whole into kernel.
Linux Unified Kernel (also known as LUK or
Longene) is a computer operating system kernel
intended to be binary-compatible with application
software and device drivers made for Microsoft
Windows and Linux.
The LUK project aims to add all Windows kernel
mechanisms into the Linux kernel, including
Process management, Thread management, Object
management, virtual memory management,
Synchronization, System calls (Syscall), Windows
Registry, WDM (Device driver framework), Windows
DPC mechanism, etc., to form a new kernel. Thus,
the new kernel allows both Linux and Windows
applications and device drivers to work directly
without virtualization or emulation.
But LUK is not simply an accumulation of the two
kernels. In order to prevent LUK from becoming
bloated, if a function has been completed in the
ReactOS kernel, and it can also be achieved using
the Linux kernel (ReactOS/Wine/NDISwrapper code as
a reference if they have implemented the
function), then LUK prefers to use the latter.
LUK has two sets of syscalls and their
corresponding syscall tables: a Windows syscall
set and a Linux syscall set. Windows applications
call the syscall table via software interrupt
\"int 0x2e\" to make a system call. Linux
applications call syscall table via \"int 0x80\".
The LUK project does not develop the Windows and
the Linux userland libraries. Those libraries are
offered by the Wine (or Microsoft Windows/ReactOS)
project and the Linux project.
The product of the LUK project is patches for the
Linux kernel. The LUK developers expect those
patches to eventually merge into the Linux kernel
main tree. So that the developers who are
accomplisheded in working for Windows platform
will develope the applications and device drivers
for linux platform or port their products to linux
platform with a low cost. They and the linux users
will benefit from the LUK project directly.
LUK is primarily written in the C programming
language, and is licensed under the terms of the
GNU General Public License. Although the project
is in the alpha development stage as of 2009, many
Windows programs already work well.
The version 0.2.3 of LUK source is available from
the following locations:
The LUK official website:
You will learn more about LUK on wikipedia:
LUK is available thanks to the work of many
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