>Kernel modesetting brings decent (unaccelerated) framebuffer support out of the box, but getting Android to run well would require acceleration and an EGL implementation. Intel has (so far, at least) shown no sign of being interested in working on those.
Isn't Gallium3D basically the other part of this pie? IIRC, it's not actually Xorg specific and could be used to accelerate even applications simply running on the framebuffer.