|| ||linoox lee <email@example.com>|
|| ||kde-announce-apps <firstname.lastname@example.org>|
|| ||Linux Unified Kernel 0.2.2-1|
|| ||Thu, 18 Dec 2008 08:27:18 +0100|
Name: Linux Unified Kernel
Type: KDE System Tool
Linux Unified Kernel 0.2.2-1 was released
On December 17 2008, the Linux Unified Kernel
project released the version 0.2.2-1 of LUK.
The previous release (0.2.2) of the Linux Unified
Kernel fixed a large amount of bugs in the
implemented mechanisms, but there are still many
key problems left, such as process running with
ungrouped threads. Therefore, this version
(0.2.2-1) has resolved some key problems.
What's new in this release:
- Fixed bugs in process/thread management
- Fixed bugs in virtual memory management
- Fixed bugs in synchronization
- Fixed bugs in Window management in Wine built-in
Linux Unified Kernel (LUK) is a computer operating
system kernel intended to be binary-compatible
with application software and device drivers made
for Microsoft Windows and Linux.
The LUK project aims to add all Windows kernel
mechanisms into the Linux kernel, including
process management, thread management, Object
management, virtual memory management,
synchronization, system calls (syscall), the
application registry, WDM device driver framework,
Windows DPC mechanism, etc., to form a new kernel.
Thus, the new kernel allows both Linux and Windows
applications and device drivers to work directly
without virtualization or emulation.
But LUK is not simply an accumulation of the two
kernels. In order to prevent LUK from becoming
bloated, if a function has been completed in the
ReactOS kernel, and it can also be achieved using
the Linux kernel (ReactOS/Wine/NDISwrapper code as
a reference if they have implemented the
function), then LUK prefers to use the latter.
LUK has two sets of syscalls and their
corresponding syscall tables: a Windows syscall
set and a Linux syscall set. Windows applications
call the syscall table via software interrupt "int
0x2e" to make a system call. Linux applications
call syscall table via "int 0x80".
The LUK project does not develop the Windows and
the Linux userland libraries. Those libraries are
offered by the Wine (or Windows/ReactOS) project
and the Linux project.
LUK is primarily written in the C programming
language, and is licensed under the terms of the
GNU General Public License. Although the project
is in the alpha development stage as of 2008, many
Windows programs already work well.
The version 0.2.2-1 of LUK source is available
from the following locations:
You will learn more about LUK on wikipedia:
LUK is available thanks to the work of many
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