64bit platforms? Huge market, yes. Pure 64bit platforms without 32bit support? Don't make me laugh...
Posted Oct 19, 2008 13:55 UTC (Sun) by khim
In reply to: Because this is prefessional software, of course :-)
Parent article: Linux now an equal Flash player (Linux-Watch)
64bit platforms are not an obscure niche market.
Certainly not! They are widespread and Adobe Flash works just fine there! Oh, you mean "pure 64bit platforms without 32bit support"... That's not "obscure niche market", true. That's uber-obscure super-niche market.
How come so may OSS projects are completely cross platform / architecure / byteorder and compile effortlessly with gcc to well behaved and performing binaries ?
Effortlessly? Easily? Have you tried to compile VirtualDub with gcc? Or GNOME with MSVC? Few OSS projects go from Windows world to Linux world - because it's hard. It's much easier to go the other way (with help of the CygWin and MingW). OSS projects either live in Windows and don't even try to port to Linux because it's API is horrible mess or they live in Linux and then they are forced to deal with all these idiosyncrasies. Even so they often choose to care only about few platforms (TraceMonkey support is limited to x86, x86-64 and ARM right now, for example). Plus there are yet-another-problem: most "portability solutions" are designed with source availability in mind (have you tried to use rpm from RHEL on Debian or something like that? It's quite a challenge)
I am regularly astonished how former windows programmers
can break a perfectly good unix system in completely
Actually that's just different mindset: Linux programmers work in community and expect that other will fix their own bugs while they can be asked to change the program if there are some change in other place. Windows programmers goal is to make program compatible with given set of libraries/programs/etc but they are not ready to accept the fact that program which worked yesterday can require fix today.
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