Oh, KGI brings back memories... I ran a KGI patched kernel for a while in
90's because working with the framebuffer was so much nicer with it (I
just needed to patch it to get "dead keys" working). KGI MGA driver was
superior to what was in kernel and KGI drivers were nicely modularized
unlike the default kernel gfx code at that time. I was really disappointed
that KGI didn't get in, I had gotten used to nice graphical text consoles
with earlier Atari & Amiga and at some uni machines and x86 Linux text
console was a step backwards.