cocos2d 0.3.0 released
[Posted September 8, 2008 by cook]
| From: |
| "Lucio Torre" <lucio.torre-AT-gmail.com> |
| To: |
| pyar-AT-decode.com.ar, python-announce-list-AT-python.org |
| Subject: |
| ANN: cocos2d v0.3.0 released |
| Date: |
| Fri, 5 Sep 2008 22:50:27 -0300 |
| Message-ID: |
| <999187ed0809051850o668e6ff0p2be4088843ea87b6@mail.gmail.com> |
ANN: cocos2d v0.3.0 released
get it at: http://cocos2d.org
see our 45 minutes presentation of cocos2d at:
http://blip.tv/file/1075646/
Whats new:
----------
v0.3.0 - September 5th, 2008
- Added particle systems: Sun, Fire, Fireworks, Meteor, Galaxy,
Flower, Exposion, Spiral
- Added lerp actions
- Applied patch by naveen.michaudagrawal
- Applied patch by Kao Cardoso Félix
- Applied patch by JeanpierreDA
- Fixed Camera "once" locate bug
- Many bugfixes
- Primitive vector based line drawing.
- Tile-map editor
About cocos2d:
--------------
cocos2d is a framework for building 2D games, demos, and other
graphical/interactive applications.
Main Features:
--------------
* Flow control: Manage the flow control between different scenes
in an easy way
* Sprites: Fast and easy sprites
* Actions: Just tell sprites what you want them to do. Composable
actions like move, rotate, scale and much more
* Effects: Effects like waves, twirl, lens and much more
* Tiled Maps: Support for rectangular and hexagonal tiled maps
* Transitions: Move from scene to scene with style
* Menus: Built in classes to create menus
* Text Rendering: Label and HTMLLabel with action support
* Documentation: Programming Guide + API Reference + Video
Tutorials + Lots of simple tests showing how to use it
* Built-in Python Interpreter: For debugging purposes
* BSD License: Just use it
* Pyglet Based: No external dependencies
* OpenGL Based: Hardware Acceleration
more info:
----------
home: http://cocos2d.org
download: http://los-cocos.googlecode.com/files/cocos2d-0.3.0.tar.gz
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