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Wine 1.0 released

It only took 15 years, but the Wine project has finally released version 1.0. "While compatibility is not perfect yet, thousands of applications have been reported to work very well."
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Thanks!

Posted Jun 17, 2008 19:00 UTC (Tue) by proski (subscriber, #104) [Link]

Many thanks to Julian and all developers and contributors, who kept going and reached the milestone they can call 1.0. It has been a monumental job. It's rare that I need Wine these days, but when I need it, Wine doesn't let me down.

Thanks to...

Posted Jun 18, 2008 6:56 UTC (Wed) by DeletedUser32991 ((unknown), #32991) [Link]

Who is Julian? The low publicity profile of Alexandre?

Thanks to...

Posted Jun 18, 2008 16:42 UTC (Wed) by nix (subscriber, #2304) [Link]

Yeah, Julian Alexander. Sort of like Alexandre only turned inside out :)

Thanks to...

Posted Jun 19, 2008 4:39 UTC (Thu) by proski (subscriber, #104) [Link]

Sorry, of course I meant Alexandre! My original comment must have been heavily influenced by Valgrind :-)

Wine 1.0 released

Posted Jun 17, 2008 19:56 UTC (Tue) by jospoortvliet (subscriber, #33164) [Link]

Congrats, guys! It's cool to see this impressive piece of technology reach
it's first stable release!

Curse of 1.0

Posted Jun 17, 2008 22:08 UTC (Tue) by jmorris42 (subscriber, #2203) [Link]

Lets hope Wine does better with their 1.0 release than what happened when DOSEMU hit 1.0.

Remember when every Linux distro supplied a pre 1.0 DOSEMU?  But within a year of 1.0 nobody
cared anymore and it disappeared.  Wine should last a little longer, the game support makes it
worth it if nothing else.

But as for apps, there isn't the same burning need there would have been five years ago.  Of
course they understand the way the game is changing, note that instead of making Office
support the ship/no ship app it is Photoshop.  (And I suspect CodeWeavers would like to keep
the exclusive on Office a little longer.)

Curse of 1.0

Posted Jun 17, 2008 22:49 UTC (Tue) by proski (subscriber, #104) [Link]

DOSEMU was obsoleted by DOSBox, which is better suited for games, doesn't require an image with a copy of DOS and can be used to run DOS programs from the command line.

Wine doesn't have that kind of competition and that kind of problems. It doesn't require Windows, it doesn't need any images, it can run programs on the command line, it supports many games.

Curse of 1.0

Posted Jun 18, 2008 4:29 UTC (Wed) by dmaxwell (guest, #14010) [Link]

I have a couple of old DOS games for which DOSEMU is FAR more performant than DOSBOX.  DOSEMU
is in fact a virtualizer on x86 and only emulates the periphreal hardware of a DOS machine.
On my 2.4 GHz P-IV, Terminal Velocity and Star Rangers are too slow to be enjoyably played in
DOSBOX.  DOSEMU runs them much faster although Star Rangers does have some graphical glitches.
DOSBOX on the other hand emulates the x86 proc as well.

I also have a solar panel datalogger that can only be downloaded and monitored with a piece of
DOS software.  Using DOSEMU, I was able to coax it into running in a screen session in a
Virtual Terminal.  This means I can remotely view and control it with SSH which is a trick
this software doesn't pull running natively.  I also know that the DOSEMU devs targeted more
than gaming so I trust its serial comms with the datalogger more but the dealmaker was easily
getting terminal friendly input and output.  No SDL here.

Don't get me wrong.  I play other DOS games with DOSBOX due to the ease of use you mention
since the performance is adequate but there are needs for which DOSEMU is still a better
choice.

Curse of 1.0

Posted Jun 18, 2008 1:33 UTC (Wed) by marduk (subscriber, #3831) [Link]

The failure of DOSEMU can also be attributed to the success of Linux.  I remember in the late
90s we were running a few apps under DOSEMU and ibcs2.  Now all of those apps run native under
Linux.

Wine will survive

Posted Jun 18, 2008 5:19 UTC (Wed) by tnoo (subscriber, #20427) [Link]

Wine is a godsend if you have to use proprietary software to communicate 
with sensor systems such as oscilloscopes, loggers, ... . Usually 
everything works out of the box, which is great.

Since there is no competition (not even current versions of Windows let 
all the software run), Wine will keep old soft- and hardware alive.

Wine 1.0 released

Posted Jun 17, 2008 23:26 UTC (Tue) by jwb (guest, #15467) [Link]

Wine is ridiculously good, and I like the way it gives even the newest applications that good
old NT 3.51 look and feel.

Wine 1.0 released

Posted Jun 18, 2008 14:02 UTC (Wed) by quickening (guest, #14807) [Link]

I am extremely impressed.   I have been running wine since its earliest days, and this release
fixes app's that wouldn't run even on recent releases (I think .93 was last one I tried)
Except I just tried a game and half the keyboard controls didn't work...  Hoping there's a fix
for that, because on principle, I just don't do Windows.   All the people I know stuck in
Windows are there because they "just gotta have" that one app, so maybe now they'll no longer
have that excuse.

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