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Matthew Garrett on the race to idleMatthew Garrett on the race to idlePosted May 9, 2008 20:41 UTC (Fri) by mbizon (subscriber, #37138)In reply to: Matthew Garrett on the race to idle by mjg59 Parent article: Matthew Garrett on the race to idle
That's not always practically possible, some games don't make this a tunable, and of course if they are not open sourced, good luck on having this changed. And how about users ? Do they have to remember they're running on battery and fix settings accordingly ? Or do we have to make all applications of this kind 'PM aware' ? And by the way, fixing the FPS has drawbacks. Let's imagine you have a variable frame rate of 20 to 50 at lowest frequency depending on your position/viewpoint in the game. Capping the frame rate at 50 and running at higher speed does not guarantee that you'll play longer. Capping at 20 does not give you the same visual result at all.
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