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Matthew Garrett on the race to idleMatthew Garrett on the race to idlePosted May 9, 2008 19:16 UTC (Fri) by mbizon (subscriber, #37138)Parent article: Matthew Garrett on the race to idle
What about applications that eat all CPU cycles no matter what ? Think of a game with no FPS limit, sure the gaming experience won't be as good at lowest frequency, but at least you get to play the game longer.
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Matthew Garrett on the race to idle Posted May 9, 2008 19:44 UTC (Fri) by mjg59 (subscriber, #23239) [Link] But running at the same FPS without limiting the frequency would let you play for even longer.
Matthew Garrett on the race to idle Posted May 9, 2008 20:41 UTC (Fri) by mbizon (subscriber, #37138) [Link] That's not always practically possible, some games don't make this a tunable, and of course if they are not open sourced, good luck on having this changed. And how about users ? Do they have to remember they're running on battery and fix settings accordingly ? Or do we have to make all applications of this kind 'PM aware' ? And by the way, fixing the FPS has drawbacks. Let's imagine you have a variable frame rate of 20 to 50 at lowest frequency depending on your position/viewpoint in the game. Capping the frame rate at 50 and running at higher speed does not guarantee that you'll play longer. Capping at 20 does not give you the same visual result at all.
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